Wasteland 2: Director's Cut Release FAQ
General Questions
What platforms is the Director's Cut coming out for?
Wasteland 2 Director's Cut is releasing on PC (Windows, Mac, Linux), Xbox One, and PlayStation 4.
What is the release date? What is it priced at?
The Director's Cut is out now digitally on PC on October 13th, 2015, and for console digital and retail, on October 13th, 2015 in the Americas, and October 16th, 2015 worldwide. It is priced at $40 USD and €40 EUR.
I already own Wasteland 2, do I have to pay for the Director's Cut?
No, the Director's Cut is a free update on PC for anyone who already owns Wasteland 2 (regardless of how they got it and when).
Do I get a new game key?
No, if you own Wasteland 2 on Steam or GOG.com, your account there will automatically have the new version of the game added upon its release.
Do existing owners get the update the same day as the console release?
Yes, existing owners of the PC version get the update on October 13th, 2015, at midnight Pacific time.
I backed Wasteland 2 on Kickstarter, do I get the console version for free?
We do not have any special agreements in place with Microsoft or Sony for existing backers and owners, so no, we can't give you a free console version or a discount. But, all the updates coming to the console version will also come to the free PC update, including controller support.
How can I download the update?
On Steam:
- Start the Steam client and log into your account.
- Visit your Library page.
- Look in your list of All Games for the new "Wasteland 2: Director's Cut" entry.
- Download and play!
On GOG.com:
- Visit GOG.com and log in using your GOG.com account.
- Visit your Account page.
- Navigate to Wasteland 2 and download the new Director's Cut installer.
- Install and play!
Is there an instruction manual?
Yes, we have a new instruction manual for the Director's Cut, which covers the new features and gameplay aspects. You can find an online version here, and a digital PDF version is also included with your game on your store of choice.
Technical Questions
Will save files or characters transfer over from the original game?
No. The number of changes to the game in the Director's Cut means it's more or less impossible for us to guarantee compatibility. Save file formats have changed on a technical level and old saves may not be read correctly in the Director's Cut, and the gameplay changes mean that characters made on the old version of the game would not play well in the Director's Cut.
Are the system requirements different from the original version?
Our system requirements are identical to the original game in terms of hardware. However, Wasteland 2: Director's Cut no longer supports 32-bit operating systems on Windows. If you are unable to use a 64-bit operating system, you can still play the original Wasteland 2 game as normal.
Is the game's install size any different?
Yes. The Director's Cut install is smaller than the original game, at about 15 GB, vs. 19 GB for the original. We still recommend you have about 30 GB of hard drive space free, for storage of temporary files and to ensure smooth performance.
Gameplay Questions
What is new in the Director's Cut?
Wasteland 2 Director's Cut changes a huge number of aspects of the game. Our main new features and changes include:
- Graphical overhaul and update to the Unity 5 game engine.
- Expanded voice-over with thousands of newly-voiced lines for key characters and scenes.
- Precision Strikes system allows you to target individual body parts on enemies in combat, which lets you inflict negative status effects on them.
- Perks system lets you pick bonuses for your characters as they level up.
- Quirks system lets you pick a personality trait for each custom created Ranger during character creation, with a gameplay-modifying positive and negative quality.
- Rebalanced gameplay, including virtually all combat encounters, weapons, loot drops and containers.
- Controller support on PC and console. On PC, you can select from keyboard and mouse input, as well as Xbox 360, Xbox One and PlayStation 4 DUALSHOCK 4 controller modes.
There's plenty of smaller additions to be found, of course, but we'll leave those for you to find.
How have you improved the graphics?
In the Director's Cut, virtually all of our environment art and character models have been updated, we've added new visual effects such as fire and explosions, and we have overhauled lighting and shading thanks to Unity's new Physically-Based Rendering system, which approximates real-world lighting conditions.
How many Perks & Quirks are there?
We have nearly 20 Quirks and 90 Perks.
How do Perks work?
Perks can be picked as your characters level-up during the game. Every 4 levels characters will get a Perk Point, which can be spent at will on a Perk of your choice.
Perks available to each character depending on their skills, so for instance, you may need 6 in Assault Rifles to unlock a certain Perk. Some Perks are upgrades on top of other Perks, or may require other Perks to unlock.
What about Quirks?
You pick a Quirk during character creation for each character. Each Quirk has benefits and drawbacks, some of them more radical than others. For instance, Manic Depressive will cause your character's Attributes to change randomly every 15-20 minutes; Ascetic will give you bonus Skill Points on character creation, but prevents you from being able to use Trinkets.
Once a Quirk is selected, it's "for life", and can't be removed at any point in the game. Quirks are optional, so you don't need to pick one if you don't want to.
Do CNPC followers get Perks and Quirks?
CNPC followers come with predefined Perks (similar to their Skills) and can gain new ones throughout the game just like your regular characters.
CNPC followers do not have Quirks, as their gameplay effects are quite significant and we didn't want to stop you from picking a follower due to them having a Quirk you really don't like.
How do Precision Strikes work?
During combat you'll be able to select a Precision Strike option (similar to other attack options). This will in turn prompt you to fire on an enemy's specific body parts. These are:
- Head: 1.35x damage, +25% crit bonus, chance of rendering the enemy confused or psychotic, causing them to attack their friends or behave erratically. Significant Chance to Hit penalty.
- Torso: 0.8x damage, reduces the enemy's Armor. Small Chance to Hit penalty.
- Arms: 0.7x damage, reduces the enemy's Chance to Hit, chance of destroying their weapon and causing it to explode in a shower of shrapnel. Moderate Chance to Hit penalty.
- Legs: 0.7x damage, reduces the enemy's Combat Speed, chance of knocking them down and reducing their Action Points. Moderate Chance to Hit penalty.
These body parts will vary in their naming a bit depending on the enemy type. For example, if you go up against a robot, you might find that instead of a head, it has a CPU, and instead of a torso, a chassis.
Has game balance been affected?
Yes. Weapon stats, loot drops, container locations and contents scenes, merchant inventories, and more have all been changed. Almost every combat encounter in the game has been rebalanced and touched up with different enemy placement, numbers, types, cover positions, and more.
Are there new weapons?
Yep! We've added a smattering of unique weapons throughout the game that are in hard-to-find places - locked and hidden containers, carried by critical NPCs, and so on. The core weapon categories haven't changed, however.
Has the armor system changed?
We've changed the light/heavy armor distinction so that now heavy armor is Conductive, and certain enemies you find will also be marked as Conductive. Energy Weapons now do bonus damage to Conductive targets, and less damage to normal targets, instead of scaling off of the enemy's armor value.
Are there new skills, attributes or significant character system changes?
We haven't changed the existing character system, so all the old attributes, skills and so on are still there. However, Quirks and Perks will significantly affect how you choose to build your squad, due to their requirements and gameplay changes.