Sebby wrote:I've said it before in another thread, but I'd highly suggest taking a few pointers on movement, cover and destructible terrain from Jagged Alliance 2. It's from around the same era, and has an extremely engaging tactical combat system.
The gunfights and movement themselves were better in Ja2 than FT, but FT had vehicules and stuff like that which was pretty cool. You couldn't shoot through a wooden fence or blow up a concrete wall with dynamite in Tactics though, IIRC. JA2 had stuff like turn interruption, overwatch, etc.
Jagged Alliance took about 4 years to make and JA 2 was an interative progression over the course of several releases and expansions. Making a bog standard old school RPG in 18 months from nothing seems kind of impossible already. Trying to emulate JA on top of that is not going to happen. It might not come out so well unless you had some serious experience with that level of tactical combat either, and would require a huge amount of play testing. I doubt any RPG ever made had half the time put into combat as that game, even including temple of elemental evil.
The reason you never see it is most devs can't do it, period. Even if they can, it is going to take way more resources than an already resource intensive RPG can spare, and a million bucks or even two simply won't give us 3 years of development (which is why people need to keep trying to get people to pledge, and to put in as much as they comfortably can). Even for games concentrating on that none are as good. Even XCom is pretty well just broken mess compared to JA 2 - it's no just that it's well done but it's incredibly detailed and polished in a way you seldom see in either game systems or software in general.
It's not bad to look at it for some of the mechanics but the best we could hope for is to have several sequels that slowly build the complexity up to that level, which is how the original got made.
Unless they get funded for 4-5 million then the sky really will be the limit and this could become a reality. But more likely there will need to be a kickstarter some day for a true sequel to Jagged Alliance 3.
Also on top of that the whole way you explore sectors etc. is much different than a typical RPG. Not being able to find the enemy in an RPG full of combat would be annoying and would drive a lot of people off, and the time spent would dominate the other aspects of the game like lootan and levelan up.
Sebby wrote:THERE IS ONE EXCEPTION
Turn based planning and countdowned realtime execution.
Everyone should take a look at Frozen Synapse.
Yeah but it pretty much sucks. Not the game but the concept itself, if you take it out of its online context.