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Drool wrote:Wasn't there already a sequel to Fallout? Wasteland was a party based game, the sequel is going to be a party based game. I don't want it to be "more like Fallout" any more than I want it to be more like Super Mario Sunshine.
Drool wrote:A game with two different opening scenarios requires more coding, more scripting, and more time spent doing the beginning twice. Furthermore, the whole point of the game is for it to be party based. It's not a lone hero game any more than it's an FPS or a platformer.
Drool wrote:Expand the game, yes. Don't change the entire style. Again, Brian has said that Wasteland 2 will be a party-based game. That's what I donated for. That's what I want. It's right there on the Kickstarter page: "We’re going back to the original and building from there. No first person shooter, we’re going top down so you get a tactical feel for the situation. And we’re not ditching the party play to turn it into some hack-and-slash bloodfest."
If you want something different, that's your business, but I honestly don't understand why so many people seem to miss the point. Fallout was a fine game, a wonderful game, but it wasn't party-based. And again, having the developers design the beginning of the game twice just because some people can't tell the difference between solo play and party play is insanity. What game does this? What game has two different styles in the beginning that are then forced together at some undetermined point in the storyline?
Just because the two styles are somewhat similar doesn't make them interchangeable. Turn-based tactical and RTS are similar too. Should we have a third opening that's an RTS that's eventually folded into the rest of the game?
Because it wasn't.kaotikrys wrote:Fallout was a party based game. I don't understand why you're saying it wasn't.
krellen wrote:Because it wasn't.kaotikrys wrote:Fallout was a party based game. I don't understand why you're saying it wasn't.
In a party-based game, the player plays the party, not a single character. Wizardry. Might and Magic. Icewind Dale. Bard's Tale. SSI's "Gold Box" games. Wasteland.
Having a party does not make the game "party-based". Those are NPCs, not creations of the player; they have personalities, stats, preferences and stories created by the game designer, not the player. It's something entirely different.
Not least among these differences is the fact that all characters are expendable. If your one character in Fallout dies, it's game over. If your one character in Baldur's Gate dies, it's game over. Even if the rest of your party is still alive and kicking, losing that one character is game over. Not so in a party-based game. The only way to lose those games is to lose everyone.
(Heading off counter-arguments with Dragon Age or other modern games: no one dies in those games, so they don't count at all.)
Kide wrote:But could there be a "history" pack that could be added too? Like this guy has been my mentor in the wangers and is traveling with me, and he would have some lines he could then say in mids of the game somewhere, if I chose to have a mentor in the group?
I am not sure if that could work, or if that would be doable, but I would personally enjoy giving some more personality to the 4 rangers that I do have.
BatCountry wrote:Exactly... I think having to explain this at all reinforces your point that people don't understand the difference.... probably because there hasn't been a proper party-based RPG since I was a teenager.
krellen wrote:Because it wasn't.kaotikrys wrote:Fallout was a party based game. I don't understand why you're saying it wasn't.
In a party-based game, the player plays the party, not a single character. Wizardry. Might and Magic. Icewind Dale. Bard's Tale. SSI's "Gold Box" games. Wasteland.
Having a party does not make the game "party-based". Those are NPCs, not creations of the player; they have personalities, stats, preferences and stories created by the game designer, not the player. It's something entirely different.
Not least among these differences is the fact that all characters are expendable. If your one character in Fallout dies, it's game over. If your one character in Baldur's Gate dies, it's game over. Even if the rest of your party is still alive and kicking, losing that one character is game over. Not so in a party-based game. The only way to lose those games is to lose everyone.
(Heading off counter-arguments with Dragon Age or other modern games: no one dies in those games, so they don't count at all.)
krellen wrote:Linked so I don't have to rewrite it.
Probably not.kaotikrys wrote:Indeed, if the option to start alone or with a party was implemented, the two methods would have to coalesce at some point in the story, and the beginning would have to be different, but that's something that could be resolved, could it not?
krellen wrote:Probably not.kaotikrys wrote:Indeed, if the option to start alone or with a party was implemented, the two methods would have to coalesce at some point in the story, and the beginning would have to be different, but that's something that could be resolved, could it not?
You're playing the "main character" version. You get to the part where "main" and "party" are supposed to mesh. Your main character dies. Do you keep playing?
"Ruin"? Probably not. But I wouldn't be comfortable calling the game a true "Wasteland 2".kaotikrys wrote:[L]et's say Fargo and team decide to make it a game with a main character for everyone. All other party aspects remain fully "party based", with the caveat that you have a squad leader, for example. Would that ruin the game for you?
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