Anarkopsykotik wrote:Don't you guys think the best would be an engine created for the game after all?
Not really an option. Prohibitively expensive/time-consuming.
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Anarkopsykotik wrote:Don't you guys think the best would be an engine created for the game after all?
Brother None wrote:
Not really an option. Prohibitively expensive/time-consuming.
1. Full (isometric or similar) 3D, rotation and zooming ability
2. Full game physics and rag doll effects
3. "Dynamic" environment, meaning i.e. trees are bending as wind blows, creatures roam the land etc.
4. Destructible environment when ever possible (for time and practical reason I don't want ALL to be destructible)
5. Built-in modding ability at the start (well this would be nice but not top priority)
6. Full multi CPU usage.
7. As few as possible "hard coded" elements.
Brother None wrote:Anarkopsykotik wrote:Don't you guys think the best would be an engine created for the game after all?
Not really an option. Prohibitively expensive/time-consuming.
dmazz wrote:Problem is no engine that's 3D with features you've outlined (first four features I want too) that's commercial has been used to make RPG's, not even 'arcade' rpg's. That could just be a coincidence but it also may be that rpg's require established toolkits to build content that commerical engines don't provide, due to their being little commerical interest in making rpg's. Forcing heavy modification of the engine and lengthy creation of tools which kind of defeats the purpose of licensing/buying an engine, most rpg's don't bother and just build their own engine.
So if Wasteland 2 building it's own engine is too time/resource consuming, then that leaves the other option of using an already established rpg engine. The infinity engine is one example, arcanum/ToEE engine is another, silent storm engine is another. So in regards to engines we should set our sights on old second hand rpg engines that may be available for sale.
Regarding portability. Fargo seems very confident that porting to linux and macosx is not a problem for any engine. Just a question of money, by the sounds of it, around $250 000 as a median figure. He did say at 1.5 million, macosx and linux ports would be made, he thinks the game will cost 1 million to develop. So I don't think people should be worried about it.
Silent Storm engine has the first four features. Graphics don't worry me cause heroes of might and magic V used that engine 6 years ago and it looked good enough for me. My main concern is A.I implementation may be difficult to get up to real time speed.
problem about multi CPU usage which could be of minor issue, but I find it important for various reasons.
heavy reliance on A.I which I've been led to belive is very CPU intensive.
PiPboy wrote:Who knows, but more then likely its going to be something he already worked with considering the short development cycle. So their is no suprises.
Which could even be a
Rehashed Infinity Engine http://en.wikipedia.org/wiki/Infinity_Engine
The Snowblind Engine http://en.wikipedia.org/wiki/Snowblind_ ... ame_engine
the GemRB engine http://www.gemrb.org/wiki/doku.php?id=start
For Laffs.
Fox Engine: http://www.cinemablend.com/games/Kojima ... 40109.html
This thread is just kicking cans. The devs know what they are doing and have alot more knowledge/expeirence/contacts than most of us. It's a fun discussion though.
Red Rat wrote:What kind of engines did InXile use on their previous games? I think the devs are going to work with a familiar engine if possible.
Burt Gummer wrote:Red Rat wrote:What kind of engines did InXile use on their previous games? I think the devs are going to work with a familiar engine if possible.
I don't know about the engine, but apparently this is the last game released by inXile
http://www.youtube.com/watch?v=rxVcclP0 ... re=related
Burt Gummer wrote:I don't know about the engine, but apparently this is the last game released by inXile
http://www.youtube.com/watch?v=rxVcclP0 ... re=related
Sub-Human wrote:Looks decent enough, but unfitting to Wasteland 2. We were talking about isometric, after all. And Hunted uses a 3rd person perspective, so not much luck with that (dunno if InXile even has rights to that engine).
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