Gizmo wrote:This is the crux... A 2D game can look isometric, or even first person; and so can a 3D game. What matters ~the only thing [these days] that matters, is how the data is structured ~the artwork is almost irrelevant to the point. It is the benefits of having the 3D data that is key... and that you can display that data however you wish; and produce different results [images!] 'on the fly' for just changing engine variables.Sulzaran wrote:I'd have to see some concept screenshots of both perspectives before I could decide which one I liked better.
With 2D, you must absolutely illustrate every single art asset down to the last animation frame ~you cannot use the engine to interpolate ~yet if it's done well, the final 2D or 3D results could be indistinguishable from each other but for the 3d version having easy access to near unlimited animation and color effects.
This should be pinned or something.

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