Skip to content
The localization thread is the most depressing, IMO. If the game is going to get translated, I hope the resources will go where they should, not the three people with one post in the thread, desperately trying to get their hands on the game's manuscript.
ghorahn wrote:...just because of what people on the forum said.
I say this because I've been looking at this thread for a little while now, and I've seen some strongly-worded (read: profane) 'arguments' against various game elements. Some I agreed with, some I didn't.
But I have no sense of entitlement about the design of the game. My pledge gets me a voice, not a decision. It's because I believe that the designers know this that allows me to put my trust in their decisions.
I'd hope that the majority of pledgers feel likewise, even if they choose to stay quiet about it.
cbk wrote:I understand it is important for inXile to make the backers/fans feel included in this project, but personally, I pledged for the team of inXile to deliver a worthy sequel of Wasteland, not a "consensus" on what it would be cool or not. I want the vision of Fargo & Co., not some compromise between what fans and backers want.
Part of the reason we have the excitement we do is there is this general feeling that the games have been dumbed down for the masses. Politically correct situations, linear events, being careful no one gets lost etc...it can be kind of lame. We will put the game into beta test and if a huge majority about the lack of a feature we need to consider it but in general let's recreate the wonder with modern graphics and sound.
GB: Unfortunately, role-playing games have lost much of their original identity in recent years, thanks in part to the popularity of first-person action RPGs. How do you convince a newer or younger RPG fan who has grown accustomed to the action-focused titles to give Wasteland 2 a shot?
Brian: Well here is the beauty of fan funding... we don't have to convince some younger RPG player of anything. I am making this game for the wonderful fans who put their money behind us and not some nebulous group of new people. Let's make the game they all expect and let the chips fall where they may. There is just no way I'm going to consider anything that could let down the core.
If you go back to Wizardry, Bard's Tale days and other classic role playing games, you control a party of characters. The part of the fun is the mix right? If it was a medieval setting, it was the Thief, the Warrior, a Spellcaster and you find your right combination, mixing and matching combinations, that's a lot of fun, and there is a lot of tactics you can do with that, and bringing that kind of game, is fun. On top of that, some of the role playing games today have become fairly pretentious, and ours is not, ours is 'you play it the way you want' and so we don't set any kind of morality on anything you do and there is no clear cut way to handle things. And often when you try to do things right, you end up getting yourself in a situation going from bad to worse, and we just put you in these uncomfortable situations where you just couldn't help it. NPC's that join your group have a mind of their own, so you have some control over them, but if they want to steal from you, or empty a clip, or maybe they have a vendetta against bikers and open fire when you didn't want them to, then you have to deal with the consequences. All these kinds of dynamics are interesting, and what made Wasteland fun was the system, making the story and experience work, but it's what happens within the rules that makes it interesting. If NPC's go through all the clips which are really hard to find, you find yourself screaming at them, and you can't get that kind of emotional reaction from the writing, you get it from the system.
With your collective vision, the game that was the godfather to the popular Fallout series will become a reality. Not only will you fund the development, but you’ll have a voice in how the game goes together. We will have forums up for design discussion and soliciting your ideas for what will make Wasteland 2 rock.
This is your chance to influence the kind of game you want to see. With fan funding, you drive the direction of game design and development. If it is important to you, it is important to us.
falloutgod13 wrote: Which actually looks better than the mock version in my opinion.
PiPboy wrote:He spent nearly 20 years trying to get a sequal out. More then likely all the characters \ story design \ etc. are already planned out in some secret book hidden under his pillow.
Users browsing this forum: No registered users and 1 guest