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owenmp wrote:Related to the original post is the types of maps for the gameworld and each location.
World Map: Square grid, hex grid or any direction possible as in Fallout 1 and Fallout 2?
Location Maps: Square grid or hex grid?
Gabriel77Dan wrote:octa grid.
alexlovesinxile wrote:Gabriel77Dan wrote:octa grid.
As far as I know, octagons don't form a perfect grid.
One of the things that saves us money is not doing cut-scenes. Those are incredibly expensive and time consuming and frankly, the hardcore crowd doesn't care that much about them, so that saves us a tremendous amount of time. Really it comes down to having a template for having the perfect map, and then we send that out to six or seven designer, and they will all jump on creating their areas and then we collate it, bring it together, and then we'll be feeding this stuff out to the beta testers throughout to make sure the sensibilities that we promised, were hitting all those right notes.
talkingcrows wrote:Heres a map idea I wouldn't mind seeing.I kind of hope for a Apocalypstic world where the world looks different....California cracked off into the ocean sort of thing.If you could wander around mapping the world for yourself, you could literally discover the world for yourself...So when yer talking with yer friends..
HEY man you been playing Wasteland?
YEAH,AWESOME right?
Where have you been....?I been heading east..Oh man ,mutants everywhere.Arizona is a radiation hotbed.Beware the ( ?)
HOLY SHIT.You aint been west.California is gone,its a bunch of islands..
That is,if you go with a world view map.I mean they are Rangers..they should be exploring or something right?
Gabriel77Dan wrote:So fog of war map?
Fallout 1/2 had that, I'd very much like a fog of war map, would give me a reason to explore every nook and cranny for more locations. (That is if there "are" locations, Fallout 1 and 2 became a bore once you realized that there were only a dozen and two dozen nodes, respectively)
undecaf wrote:Gabriel77Dan wrote:So fog of war map?
Fallout 1/2 had that, I'd very much like a fog of war map, would give me a reason to explore every nook and cranny for more locations. (That is if there "are" locations, Fallout 1 and 2 became a bore once you realized that there were only a dozen and two dozen nodes, respectively)
I felt the amount of locations was quite adequate for the purpose of those games. The wasteland never felt overpopulated with filler stuff, and the setting actually supported the scarciness of life.
undecaf wrote:I can agree with that. Although, I never viewed the fog of war being there for random exploration but just depicting my characters lack of knowledge of the areas. I also found it, initially, more rewarding that the few locations there were, were locations of at least some substance -- as opposed to there being, like I said, a ton filler ones. But then, I never approached those games too much with random exploring in mind to begin with - I mean, I did it, but never to the extent of getting disappointed/frustrated over not finding something.
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