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Psilos wrote:My computer is built for gaming so that is no problem for me but I can completely understand that you are concerned about the game using up too much resource. However, as I already said Isometric uses much less detailed environment as we see them from farther away and with proper optimization such games can run on old hardware just fine, I think Torchlight on it's lowest settings could run just fine on weak machines and still look half decent.
I also prefer a static camera view, so I wouldn't mind a pre-rendered background, but then I am no game developer so I wouldn't exactly know which would be the most viable option. I do however believe that stuff like animated backgounds ( moving river, bushes/trees affected by wind) or weather effect (rain, sandstorm etc..) , dynamic lightning ( for example when lighting matches in caves) could add a whole new dimension to the game without affecting performances too much, and these could be deactivated for lower end PCs.
It all depends on the kind of graphic power they are going to expect from their customer.
derekticon wrote:Would love art direction to make references to art style of 80s PC and RPG (incl pen & paper games) - graphic user interface, dot-matrix (pixel?) art for VGA/CGA display, 8-bit looks. Such art reference can be part of in-game objects such as posters, or simulated displays of computer graphic displays (i.e. computers in wasteland world has output visual displays similar to what we had during the 80s and early 90s)
if fallout was about art deco retro, maybe wasteland can be 80s technology/new wave/cyberpunk retro-nostalgia
Psilos wrote:Never played it, but that game does date from 2003, but with modern hardware I don't think real time backgrounds are such an issue. If you look at games like Diablo 3 the amount of detail is just crazy, even stuff like Alien Swarm looked very decent, so I think there really isn't much to be worried about.
Psilos wrote:You might have realized that is not diablo 3 though.
kurosawa wrote:Psilos wrote:You might have realized that is not diablo 3 though.
... oh, ok. sure, the other screens of d3 are looking good but i prefer the mood of the 2003 game
Psilos wrote:kurosawa wrote:Psilos wrote:You might have realized that is not diablo 3 though.
... oh, ok. sure, the other screens of d3 are looking good but i prefer the mood of the 2003 game
I do not especially like the Diablo 3 art style either, I was merely saying that modern technology can very well render very nice looking environment in real time, of course the game would surely look better in action too, there are probably a few videos on youtube.
kurosawa wrote:Psilos wrote:You might have realized that is not diablo 3 though.
... oh, ok. sure, the other screens of d3 are looking good but i prefer the mood of the 2003 game
i also dont believe that a, lets say 2 million game, can be compared to a multi million game like that from blizzard.
it would look like that screen i posted, i fear.
Psilos wrote:kurosawa wrote:Psilos wrote:You might have realized that is not diablo 3 though.
... oh, ok. sure, the other screens of d3 are looking good but i prefer the mood of the 2003 game
i also dont believe that a, lets say 2 million game, can be compared to a multi million game like that from blizzard.
it would look like that screen i posted, i fear.
Actually probably not, check out alien swarm it has really nice graphics and is free for anyone who owns a source engine game,
also Magicka is an indie game that has more than decent graphics. There are actually hundreds of Indie games with great graphics, so I am really not worried about the game ending up looking like shit.
Psilos wrote:Alien Swarm is a game were you quickly rush through hallways while blasting hundreds of aliens away, so obviously it won't have a lot of detailed props in those hallways, what it does have is quite nice lightning and rather decent graphics, what I am trying to tell you is that modern engine can easily handled real time environment, and these environments could easily be filled with a lot of detail without loosing much performance as instead of rushing through them while trampling hundreds of alien you would take your time to search the place and fight against limited number of enemies.
kurosawa wrote:...sure. it could be possible. but i havent seen a realtime isometric game, that had the detail of a prerendered one, so far
we will see what time will bring...
Psilos wrote:kurosawa wrote:...sure. it could be possible. but i havent seen a realtime isometric game, that had the detail of a prerendered one, so far
we will see what time will bring...
That's probably because there has been very few isometric games in the last years. But the technology definitely allows it, so there is no reason Wateland 2 should not use 3D and look amazing.
kurosawa wrote:btw. i read once that many guys that are responsible for the graphics of d3 are from the same team that made "the temple of elemental evil"
edit: one person
http://en.wikipedia.org/wiki/Leonard_Boyarsky
Hiver wrote:kurosawa wrote:btw. i read once that many guys that are responsible for the graphics of d3 are from the same team that made "the temple of elemental evil"
edit: one person
http://en.wikipedia.org/wiki/Leonard_Boyarsky
Dude, SER Leonard Boyarsky was not only one of the leads on TOEE, but Arcanum and all the rest of Troika games. And before that he was the art director on original Fallout and the art style, in every aspect, of Fallout is his work.
He created it. Of course with the rest of the core team.
I only could dream the inXile could snatch him, Tim Cain and more of those guys to work on Wasteland 2, in addition to those that are already here like Jason.
But im sure they have very good art team anyway.
As far as the final look of the Wasteland i expect nothing less than Temple of elemental evil quality.
thats what i meant when i mentioned cel shading not cartoony look and weird body proportions.
I think thats reachable with modern tech and if they need to use pre-rendered backgrounds then they will.
Im sure they know best as far as thats concerned.
As far as the 80s style... i hope they will keep more to general neuromancer style then some horrible stuff that was in popular culture of the era.
And mixed with some 90s more grittier outlook on everything.
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