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Technology Voyeurism / Game Engine

Suggestions for what Wasteland 2 should or could include.

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Technology Voyeurism / Game Engine

Postby emolitor » March 17th, 2012, 12:24 am

Wasteland holds a very special place in my heart. It engaged me in a way that no other game had before. This resulted in a desire to understand software and computing that culminated in a career. I'd like to see the developers engage the community not only with the mechanics and story of the game but also the technology behind the game. Certainly this wont garner as much interest as concept art or story lines but I suspect I'm not the only one interested in this topic.
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Re: Technology Voyeurism / Game Engine

Postby mulander » March 17th, 2012, 2:09 am

I assume you would like to see dev video updates/blog posts similar to what Overgrowth devs do.
I would also like to see that kind of content - of course I wouldn't mind if those updates would be posted in longer intervals.
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Re: Technology Voyeurism / Game Engine

Postby emolitor » March 17th, 2012, 9:35 am

mulander wrote:I assume you would like to see dev video updates/blog posts similar to what Overgrowth devs do.
I would also like to see that kind of content - of course I wouldn't mind if those updates would be posted in longer intervals.


Yes that is a good example although I'd be just as happy with just blog/forum posts.
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Re: Technology Voyeurism / Game Engine

Postby Lucius » March 17th, 2012, 7:04 pm

Personally I think the more the merrier. I'd love to see the inside workings of how a game gets made.
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Re: Technology Voyeurism / Game Engine

Postby emolitor » March 20th, 2012, 3:22 pm

Ahh this is where this moved to. (Thanks Mods!)
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