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Quarex wrote:But even the silly moments were so enveloped in the atmosphere of the game that they did not seem out of place. The hideously deformed mutant ghouls with their baby dolls were honestly one of the most terrifying things in the game, as you mentioned--but I do not think anything should be noticeably silly--it should be primarily disturbing/pathetic (as in arousing pathos)/intriguing, even if it is inherently ridiculous to our modern society.
Tanglebones wrote:I remember having sex with a three-legged prostitute (I also remember, as a young lad really seriously pondering the implications of a three legged prostitute)
Arne wrote:This way, the giant broccoli, while absurd, might still feel like it's a part of a living world and not just a gag.
MDF_MadDogFargo wrote:I agree, and also, with a sometimes absurd game world it is possible to do things that aren't possible in a totally serious game, because people suspend their disbelief more. In a cartoon you can depict sex and drugs and child killing and slavery and people might not take it so personally as a moral quandary. In the game world, these things can be very serious and impactful of story and character, and for the player they can be a game without becoming like training people to be murderers and rapists because the atmosphere is surreal/silly.
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