by Arne » March 18th, 2012, 10:58 am
I can think of three different types of Maturity:
Maturity 1: Half-nudity, shootin' and gore. Gears of War, Mass Effect. Sex is two half-nude people hugging and... cut to black. No restraints on gore though!
Maturity 2: Difficult themes but perhaps family friendly. A French film about a crippled orphan boy who finds an old accordion on the beach of Normandy. Inside he discovers a faded name tag, but manages to track down a German soldier, now an old man, who lost the accordion during World War II. They develop a friendship, and together they struggle to repair themselves and the accordion, while doing tax declarations (to pad the man's poor pension) and reading snippets of Kant. The breakthrough comes when they find and watch an old VHS copy of Grave of the Fireflies. The ending has been taped over with Fort Boyard, so they make up their own ending. They smash the finished accordion in a fit of symbolism! But not before the old man plays a final melancholic song.
Maturity 3: The writer doesn't care what people or publishers may think. Anything can happen in the story, for effect or because it belongs. I've heard that the Berserk manga is... unashamed like that.
Wasteland might be a bit of each, but strong in type 3 I think. Some of the more open games out there are inherently, but passively of this type ("if it happens it happens"), but Wasteland actually throws the whole Rex & Bobby situation on the player, to name just one. It has no intent of bringing the situation to a moralizing conclusion either. "You could have done A or B, and look at these hard-coded outcomes, engineered to preach a certain point of view (as if part of the fabric of the universe)!"
Of course, the gruesome parts of the story telling in Wasteland is done with text, and text has a different impact than images. Nowadays games are expected to be more visual, so I don't know what kind of problems this might create in terms of self-censorship for our developer here.