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Flamekebab wrote:I think you may have mixed up isometric and top-down, Bonecrusher.
Dominus wrote:how can people prefer this
http://pcmedia.ign.com/pc/image/article/118/1184857/dungeons-of-dredmor-20110728061022123-000.jpg
over this:
http://3.bp.blogspot.com/_gumEstDHdWE/TKAfMgR760I/AAAAAAAAAtE/5I-ErXxoGMc/s1600/Fallout2-reactor.jpg?
Brother None wrote:Flamekebab wrote:I think you may have mixed up isometric and top-down, Bonecrusher.
I'd say the way people use top-down is for it to include isometric. Helicopter view is what the old Wasteland, GTA and other old games used. Or top-down, sure. Kind of confused terminology. Which is why I'm curious to hear more of what InXile wants specifically.

The Beast Man wrote:
This is what I think of when I hear "top down view". And while many of us are asking for more descriptive text, I don't see that as an excuse to deprive us of a relatively rich visual experience like we had in Fallout.
The Beast Man wrote:This is what I think of when I hear "top down view". And while many of us are asking for more descriptive text, I don't see that as an excuse to deprive us of a relatively rich visual experience like we had in Fallout.
Gizmo wrote:Ausir wrote:I'd prefer isometric myself, but I wouldn't be against actual top-down either.
Same here.... Dungeonkeeper was both (actually it was top down, ISO, and first person ~no kidding), and I kind of think that could be rather cool no?
http://i271.photobucket.com/albums/jj12 ... k/DK-1.jpg
I too want some close animated portrait art like in the original Wasteland; the interface and game screen has to be complementary though [IMO]. If you look at Fallout, its obvious nods to wasteland are in plain sight (including the animated close-up portraits).Gregz wrote:Map Exploration: Top Down single avatar with ability to split party to use skills/attributes/item (original Wasteland)
Combat: Squad-Based Isometric (Jagged Alliance 2) and a quick combat option available before the encounter after reading the enemy composition (original wasteland style scrolling text and animated GIFs).


Flamekebab wrote:I think you may have mixed up isometric and top-down, Bonecrusher.
Flamekebab wrote:I meant because he starts off criticising top-down but uses the term "isometric" then later in the same post states that he prefers isometric to, uh, isometric!









xbogx wrote:actually Fallout is not isometric, but trimetric ( http://en.wikipedia.org/wiki/Trimetric_projection ) which to me is more appealing. i find the symmetry in isometric projections a lot more artificial looking.
Brother None wrote:A flexible camera would be great. Some of the best old games had different camera views for different situations. Like Realms of Arkania.
Gizmo wrote:I was thinking about that one myself ~not just for the art and the cameras, but for things like travel (where you travel unprepared and you arrive sick and shoeless ~if you arrive at all).Brother None wrote:A flexible camera would be great. Some of the best old games had different camera views for different situations. Like Realms of Arkania.
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