Lirpakkaa wrote:Just demonize every government to be sure.
And then nuke those governments from orbit, just to be sure.
Skip to content
Temaperacl wrote:BrotherMagneto wrote:The Soviets are America's big enemy in Wasteland, just like they were in the real-world 1980s.
If the enemy changes from the USSR then what's even the damn point of making the game.
Sort of. But remember that it isn't like the US and USSR were actively at war when the nukes launched. This is one thing to remember, especially for people who are only familiar with Fallout - In Fallout, the nuclear war was the climax of the chinese-american war. In Wasteland, things were different. Sure there were tensions, but the launch was a panicked reaction to most of the satellites of the major powers being wiped out of the sky.
Personally, this "accidental" or "sudden" nuclear war always resonated more with me anyways - at least at the time, that sudden exchange without any real warning (to us regular people anyways) was always the bigger fear for me. In that sense, the Soviets weren't really the bad guys - they were just half of the equation that ended up destroying the world.
Read page 1. As mentioned already, Wasteland's setting is the aftermath of a nuclear exchange between the USA and the USSR in 1998. Now why are you trying to rewrite the game history for a sequel? Perhaps you would like it if a bunch of birds attacked the missile silos and caused an accidental missile launch? The Soviets, wearing thigh high red boots, then retaliated.
Temaperacl wrote:You talking to anyone in particular? Because you didn't quote anyone and I'm not seeing anything in this thread trying to rewrite the history except maybe Ekaros' response to Skirge and Eich's first post (Which is then rescinded by Eich's second.
Miltrivd wrote:I would say the potential problem is not demonizing a country, there needs to be a conflict, so at least two nations have to be involved (several in different grades would be nice). I think making the protagonist country (the USA in this case) a hopeless victim, underdog, misunderstood do-gooder; that is, making it the good guy, could be the issue.
I want an immersive experience, having patriotism as a characteristic of several/some NPCs, party members or the protagonist (player's choice) characters suits it just fine, specially after being attacked, but making the plot a good vs evil thing must be avoided.
Why all this? The plot must appeal to the characters, NOT the players. I want my character to feel compelled to do whatever task at hand, but according their background/choices. What happens if my character hates his/her country, or is a foreigner, or was a spy, or just wants to live his/her life? To have variety, patriotism must exist as part of the world, not the center of it. As some said, having a nemesis is a must, but a nemesis is different for everyone, for some will be an enemy country, for some it will be his/her own country, for some will be their neighbors, for others war itself, for most... It should be simply death.
Bulba wrote:I don't care who will be the other country involved in the nuke war
Bulba wrote:I would absolutly hate any patriotism from my character or nps. I know that a lot of US sitizens are being brainwashed into loving their evil goverment 24/7, but I don't wanna see it in the game - it just looks stupid.
Bulba wrote:I don't care who will be the other country involved in the nuke war, but I would absolutly hate any patriotism from my character or nps. I know that a lot of US sitizens are being brainwashed into loving their evil goverment 24/7, but I don't wanna see it in the game - it just looks stupid.
geezer wrote:Patriotism does not have to be in the world. What the hell does that mean anyway?
Bloodgrin wrote:This thread made me lol. So what countries are really capable of bringing down the entire world in a nuclear holocaust?
Since the game is still set in this world I think it would be quite wierd for people to ge a story where the reason for why the world is nuked to crap is because the great war between the US and some country that doesn't even have any real fire power.
But hey, we can start a petition that Brian Fargo includes the text "No chinease where harmed during the making of this game" in the credits if it will ease your obviously sensitive soul.
Users browsing this forum: No registered users and 0 guests