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Vehicle Transportation and combat

Skills, Attributes, Combat, Party-based Gameplay and other Mechanics

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Vehicle Transportation and combat

Postby jurbanek » March 16th, 2012, 8:50 am

How about adding vehicles for combat and transportation. Instead of just walking from place to place, you and your party find a car, truck or tank and repair it and use it to transport you here and there, Imagine recreating vehicle combat of Road Warrior and Car Wars or Tank Girl.
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Re: Vehicle Transportation and combat

Postby Inca » March 16th, 2012, 9:22 am

At least pack animals and mounts (maybe). Having a pack-horse, a pack-brahmin, a pack-RADscorpion:)
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Re: Vehicle Transportation and combat

Postby jurbanek » March 16th, 2012, 9:27 am

I agree mounts and pack animals would be good. I like the idea of being a Post Apocalyptic Genghis Khan leading a group of Wasteland Mongol Raiders or a Motorcycle gang.
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Re: Vehicle Transportation and combat

Postby jurbanek » March 16th, 2012, 9:30 am

Or something like a group wishing to reestablish civilization like in the book "The Postman" by David Brin
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Re: Vehicle Transportation and combat

Postby Lirpakkaa » March 16th, 2012, 9:41 am

Trains drawn by horses?
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Re: Vehicle Transportation and combat

Postby jurbanek » March 16th, 2012, 9:46 am

Why not that would be great, and Steam Locomotives like in Mad Max Beyond Thunderdome. Also imagine Train Robberies.
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Re: Vehicle Transportation and combat

Postby Conall » March 16th, 2012, 10:11 am

Riding into town on a horse (or suitable beast) would rock. How this would play out in combat would be quite tricky to get right, I would imagine. Although taking cover behind your bullet riddled horse/bovine Critter/piggy back gimp would have a certain wild west chic.
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Re: Vehicle Transportation and combat

Postby jurbanek » March 16th, 2012, 10:24 am

Since this is going to be a Top Down 3rd Person turned base game it should be a lot less difficult then a 1st Person real time game. I think mounted and vehicle combat would not be that difficult to implement. You would have more movement speed and it would be more difficult to perform actions wile mounted or driving. But I believe this would be a hell of a lot of fun.
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Re: Vehicle Transportation and combat

Postby Celtic927 » March 16th, 2012, 5:58 pm

WHILE this worked well in FO TACTICS, and WL had some minor use of vehicles, and WE all wanted to fix THAT tank in NEEDLES...I don't think this works... Its hard to imagine how Vehicles would work in WL2. MAYBE a car like in Fallout 2 but it depends how Travel is decidedly set up. I don't SEE how Combat vehicles IS going to work. Too "Borderlands" for my taste and WL is NOT Borderlands as much as enjoyed it. my final is NO Combat Vehicles in WL2
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Re: Vehicle Transportation and combat

Postby Cole » March 16th, 2012, 6:58 pm

Please don't incorporate working vehicles into the combat. I wouldn't mind using a non-working one as cover.
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Re: Vehicle Transportation and combat

Postby owenmp » March 18th, 2012, 7:14 am

If creation of an old-school sequel to an old-school RPG is a success, I would enjoy seeing a sequel to the tactical vehicle combat RPGs Roadwar 2000 and Roadwar Europa. Both of those games had vehicle combat with the resource management and party management aspects of Wasteland on a post-pandemic Earth.
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Re: Vehicle Transportation and combat

Postby jurbanek » March 19th, 2012, 4:52 am

What is you reasoning behind not having functional vehicles?
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Re: Vehicle Transportation and combat

Postby jurbanek » March 19th, 2012, 4:57 am

Subject: Vehicle Transportation and combat

owenmp wrote:If creation of an old-school sequel to an old-school RPG is a success, I would enjoy seeing a sequel to the tactical vehicle combat RPGs Roadwar 2000 and Roadwar Europa. Both of those games had vehicle combat with the resource management and party management aspects of Wasteland on a post-pandemic Earth.


Roadwar 2000 and Roadwar Europa were excellent games. It would be nice to incorporate some of it in Wasteland 2
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Re: Vehicle Transportation and combat

Postby Badunius » March 19th, 2012, 5:37 pm

+1 as long as fuel will be rare or/and hard to obtain
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Re: Vehicle Transportation and combat

Postby jurbanek » March 20th, 2012, 4:48 am

I agree vehicle fuel should be as difficult to find as Mini Gun Ammo. If you have a character with High Science and High Mechanical skills they can always create alternates, Methane, Bio Diesel, Wood Gas, Steam, Solar, Pedal Power, Hand Pumped rail cars
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Re: Vehicle Transportation and combat

Postby Hyaon » March 20th, 2012, 10:56 am

I remember reading how some japanese guy was able to find his motorbike and ride off [I think] after the tsunami hit. I don't see any reason why you can't have clapped up, dented vehicles. Fuel would have to be scarce. I wouldn't mind a motorbike obviously but feel free to say why it'd ruin wasteland having limited vehicle use for scouting/fast squad movement.
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Re: Vehicle Transportation and combat

Postby krellen » March 20th, 2012, 11:01 am

Hyaon wrote:feel free to say why it'd ruin wasteland having limited vehicle use for scouting/fast squad movement.

I actually think vehicles would be a very good addition to Wasteland; I'm pretty sure the game never focused on a lack of oil like Fallout did, and thus having cars and trucks and motorbikes still around running on (perhaps more limited supplies of) oil and gas would really set Wasteland apart from Fallout.
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Re: Vehicle Transportation and combat

Postby jurbanek » March 20th, 2012, 11:02 am

Hyaon wrote:I remember reading how some japanese guy was able to find his motorbike and ride off [I think] after the tsunami hit. I don't see any reason why you can't have clapped up, dented vehicles. Fuel would have to be scarce. I wouldn't mind a motorbike obviously but feel free to say why it'd ruin wasteland having limited vehicle use for scouting/fast squad movement.


I think this is a great Idea, I think this would make for some interesting situations. Imagine Motorcycle mounted combat like in Road Warrior and Akira.
Last edited by jurbanek on March 20th, 2012, 11:07 am, edited 1 time in total.
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Re: Vehicle Transportation and combat

Postby jurbanek » March 20th, 2012, 11:07 am

In devastated World War 2 Europe, enterprising tinkerers converted their cars to run on wood fuel from burning wood. If one of your characters have the skills, there are always alternatives.
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Re: Vehicle Transportation and combat

Postby CookieEatingHuskarl » March 20th, 2012, 11:12 am

AFAIK, biodiesel would be the only viable liquid source of fuel post apo, since commercial petrol and other fossil fuel actually have a very short shelf life. Theoretically they can be kept almost indefinitely, provided properly sealed containers are used, but unlikely. I personally had a sealed jerry can of petrol that went off after about 3 years, much longer than the 1 year shelf life (with stabilizers added) that the bloke at the station told me. But considering the storyline (nuclear warfare and all), having access to petrol and fossil diesel after that long would be a bit far fetched.

Natural gas I can't comment.
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