Skip to content
Coriander DickinsonScorpyX wrote:Yeah - a lot of people make garbage and then throw all
but also among them are very nice and decent works (mods)
and many players will be pleased with this (mod) works
ScorpyX wrote:its like HELL - not just like in shine udk or ue3
ScorpyX wrote:PS. I think modding can bring lot of interesting and good things
but will need to contact the developers and discuss possible solutions
SXX wrote:Be sure, developers read this forum
SXX wrote:ScorpyX wrote:its like HELL - not just like in shine udk or ue3
But that all much more harder on custom engine.
SXX wrote:For me "modding-friendly" is:
- Don't hard-code anything! Please!
- Where it possible: choose non-proprietary or well-documented formats for textures, music, video, etc.
That guarantee anybody can easily edit game without special tricks.
- Use text and XML-like formats instead of binary
- Use uncompressed formats or share uncompressed source as well.
Game will be mostly distributed as digital version, so you don't need to compress anything only to put in on one CD/DVD.
PixyMisa wrote:XML - ptooie! JSON forever!
PixyMisa wrote:Just use standard compression methods (Gzip, LZA) and it will be fine.
Hiver wrote:We never got any mods for Fallouts
Goral wrote:I would like all those willing to do something themselves to share their earlier work so that all could see what we could expect after such mod kit would be released. I'm betting that 99% of it would be crap which would make mod kit a waste of money since talented and skilled people would make a good mod without a mod kit anyway.
Users browsing this forum: Google [Bot] and 1 guest