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Game should be modding-friendly

Suggestions for what Wasteland 2 should or could include.

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Re: Game should be modding-friendly

Postby sadisti » March 15th, 2012, 4:56 pm

A prime example of a super friendly engine is the Spark engine by Unknown Worlds Entertainment. The core engine is in C++ but the game runs everything else on LUA and you can import assets easily.
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Re: Game should be modding-friendly

Postby ScorpyX » March 15th, 2012, 5:01 pm

I AGREE with the suggestions written here
not all but strongly agree

- MODDING give any game a long second life and a greater depth

Yeah - a lot of people make garbage and then throw all
but also among them are very nice and decent works (mods)
and many players will be pleased with this (mod) works

- If a game is good (what I believe) but its resources are closed
modders will still open it at any cost

I can tell you many examples like
how my friends and I created a lot of simple game levels to "Mirror Edge game"
(which has removed the editor and have left no documentation)
(its like HELL - not just like in shine udk or ue3)

We have opened two very old games and
able to understand all structure by pieces
hell we even managed to contact some developers
and they helped us with some information about the game
(after we created a lot of good Stuff)

PS. I think modding can bring lot of interesting and good things
but will need to contact the developers and discuss possible solutions
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Re: Game should be modding-friendly

Postby SXX » March 15th, 2012, 5:28 pm

ScorpyX wrote:Yeah - a lot of people make garbage and then throw all
but also among them are very nice and decent works (mods)
and many players will be pleased with this (mod) works
Coriander Dickinson
Some people said its like all mods for F1/F2 were decent.
Lots people tried to make something, but just 1 of 20 is playable and really interesting.

I seen lots of custom animation works, but just few critters were really quality.

ScorpyX wrote:its like HELL - not just like in shine udk or ue3

But that all much more harder on custom engine. :(
UE its really good engine with good structure.
Even without editing tools its can't be same with F1/F2 code.

ScorpyX wrote:PS. I think modding can bring lot of interesting and good things
but will need to contact the developers and discuss possible solutions

Be sure, developers read this forum so we need to put our suggestions here.

Crowdfunded project should be very open for people, I believe they open anything what they can.
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Re: Game should be modding-friendly

Postby BloodNET » March 15th, 2012, 6:01 pm

I fully support the notion of making the mods creation easy. Skimming through the post lists I see that topics revolving around non-essential things like including romances are quite popular. By allowing easy modifications to the game any of such requests could be relatively easily fulfilled.
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Re: Game should be modding-friendly

Postby ScorpyX » March 15th, 2012, 6:25 pm

SXX wrote:Be sure, developers read this forum

wow.. this is nice

SXX wrote:
ScorpyX wrote:its like HELL - not just like in shine udk or ue3

But that all much more harder on custom engine. :(


oh.. sorry for my bad english - this is a misunderstanding - I will explain briefly my text

Mirrors Edge created by DICE on Unreal engine 3.5
But before selling the game - editor and everything else was removed
in-game developer console was not just disabled
the programmer simply cut out a piece of code that opened the console
it completely killed all the simple ways to open the console
and many many things like this - turned good unreal engine 3 Editor to HELL
(many functions broken - Many pieces are removed)


All I meant is that - is think about the future possibility of modding (in code structure)
(attempt to avoid not returnable mistakes.. )

PS. I'm glad that the forum can help in understanding
ADD: look on this topic - mod-kit have 16%(233 votes) - its nice start
on first place "Larger world and more content" but funny is some filter system
like Steam Workshop with pre-moderation mods of players - can make "Large world" much larger :3
.
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Re: Game should be modding-friendly

Postby SXX » March 15th, 2012, 7:55 pm

ScorpyX wrote:Steam Workshop with pre-moderation mods of players - can make "Large world" much larger :3
.

Yep, but I prefer wastelandnexus.com :mrgreen:
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Re: Game should be modding-friendly

Postby Lexirad » March 15th, 2012, 8:48 pm

Just stopped by to say +1 for modding friendly and ideally modding tools. Every single one of my favorite games are in those positions in large part due to the mods that allowed me to customize and play the game how I wanted to play, or to experience content added by awesome fans who loved the game world enough to add their own touch.
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Re: Game should be modding-friendly

Postby baylox » March 15th, 2012, 10:04 pm

Also throwing in my support for modding. If enough funds then certainly an included editor, but at least a mod-friendly structure and preferably an easy-to-read format (plain text or xml) for simple things, like equipment.
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Re: Game should be modding-friendly

Postby Lexirad » March 15th, 2012, 10:16 pm

XML based game elements would be great, if possible -- even if it's an extraction/import kind of deal. It really expands the accessibility of modding.
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Re: Game should be modding-friendly

Postby PixyMisa » March 15th, 2012, 10:28 pm

SXX wrote:For me "modding-friendly" is:
  • Don't hard-code anything! Please!

Have to hard-code some things :P but an embedded interpreter like Lua will go a long way here.

  • Where it possible: choose non-proprietary or well-documented formats for textures, music, video, etc.
    That guarantee anybody can easily edit game without special tricks.
  • Use text and XML-like formats instead of binary
.

XML - ptooie! JSON forever!

  • Use uncompressed formats or share uncompressed source as well.
    Game will be mostly distributed as digital version, so you don't need to compress anything only to put in on one CD/DVD.

Just use standard compression methods (Gzip, LZA) and it will be fine.
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Re: Game should be modding-friendly

Postby SXX » March 15th, 2012, 10:42 pm

PixyMisa wrote:XML - ptooie! JSON forever!

I think its will be programmers choice, but for huge amounts of text like translations XML is better, imho.

PixyMisa wrote:Just use standard compression methods (Gzip, LZA) and it will be fine.

Some developers love to add custom headers or checksums for standard compressions methods.
I think better done that like Crytek: just use normal zip and rename it to something like .pak
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Re: Game should be modding-friendly

Postby Hiver » March 15th, 2012, 11:05 pm

Support for Wasteland2 being mod friendly. Sure.

We never got any mods for Fallouts because it was exceedingly hard to do it even with developers giving the community something of a "kit".
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Re: Game should be modding-friendly

Postby SXX » March 15th, 2012, 11:20 pm

Hiver wrote:We never got any mods for Fallouts

Noo! We have mods... but not so much of them as we really want.
Some people even make new games, yep..

Like: http://mutantsrising.info/
Or MIB88 Megamod compilation.

But there is few more problems in fallout 1/2 animation technology.
Even without mod-friendly code its much easy to create something for 3D game.
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Re: Game should be modding-friendly

Postby Hereticus » March 15th, 2012, 11:36 pm

I totally agree with the mod friendly game concept !! So the game will continue to live ... forever... :)
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Re: Game should be modding-friendly

Postby Workbench » March 16th, 2012, 1:46 am

+1

modding: the real "by gamers for gamers"
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Re: Game should be modding-friendly

Postby PiPboy » March 16th, 2012, 4:52 am

I have no idea what half of what was mentioned. Programming isn't my Forte. But i am a huge fan of mods, and any great game needs mod support, so its life prolongs well beyond inevitable death. I still play Fallout 2, because of the mods.

Mod Support +1.
Gotta love that Sick Demented Dark Humor.
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Re: Game should be modding-friendly

Postby Goral » March 16th, 2012, 5:03 am

No mod support, in fact strongly against it. -1
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Re: Game should be modding-friendly

Postby Geras » March 16th, 2012, 5:31 am

Yes for modding and modding kits. I would love to make something by myself and incorporate it into the game.
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Re: Game should be modding-friendly

Postby Goral » March 16th, 2012, 5:33 am

I would like all those willing to do something themselves to share their earlier work so that all could see what we could expect after such mod kit would be released. I'm betting that 99% of it would be crap which would make mod kit a waste of money since talented and skilled people would make a good mod without a mod kit anyway.
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Re: Game should be modding-friendly

Postby falloutgod13 » March 16th, 2012, 5:39 am

Goral wrote:I would like all those willing to do something themselves to share their earlier work so that all could see what we could expect after such mod kit would be released. I'm betting that 99% of it would be crap which would make mod kit a waste of money since talented and skilled people would make a good mod without a mod kit anyway.


Because you know all about how easy it is to make a good mod without a mod kit? :roll:

If you knew a chef was good enough to cook you an awesome cake would you make him bake without an oven? "You talented chef, make cake without conventional ovens, use brick, wood and fire like in medieval times, go now, bake me cake" :lol:
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