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Michael A. Stackpole wrote:The fact that Wasteland was and will be a turn-based system means that P&P style rules and systems can work very well. We start from that basis and build a killer engine.
TailSwallower wrote:Perhaps Torque3D? Chat to the guys at Iron Tower Studios and Double Bear about the changes/fixes they've been making to the engine for Age of Decadence and Dead State respectively and see if it'll work?
mbpopolano24 wrote:With all due respect for Xeronauts, an Indie project that I love, I strongly hope that with significant funding (over$2M) the engine in Wasteland will be much more sophisticated. Valkyria Chronicles (just very dark an less 'anime', of course) or the next Xcom from Firaxis come to mind
cdoublejj wrote:I think the game engine should on open gl and be 32 bit that way it could run on nay windows os from 98 to windows 8 and mac and linux and just about any console the xbox 360 is the only console that doesn't rn any form of open gl.
TheSpiceMustFlow wrote:Btw what happened with van buren engine?
Lexx wrote:undecaf wrote:By the way, what ever happened to this Troika engine:
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