tuluse wrote:nathanknaack wrote:This is the one game that should not only look apocalyptic, but should define what apocalyptic looks like.
Wasteland isn't a apocalyptic game, it's post-apocalypse. The apocalypse has long been over.
...and, you're done. You have officially run out of relevant things to say. Thanks for participating, tuluse.
Woolfe wrote:nathanknaack wrote:miles upon miles of irradiated desert
The desert was not acutally all irradiated. Just a couple of areas.
Nobody said the entire desert was irradiated. Large portions of it were, and while I don't remember exactly what it said when you tried to leave the edge of the map, I believe it either said or strongly implied that most of the rest of America was uninhabitable due to radiation.
Woolfe wrote:Giant KILLER rabbits....!!!! Which being that there were plenty of other giant mutant beasties around is not that far fetched....
The statement was not claiming that giant rabbits were far-fetched, rather that they stood out as being thematically opposed to the rest of the game. For most of Wasteland, you play gritty desert rangers who fight radiation ghouls and death robots with assault rifles on your way to blowing up a secret military base run by a megalomaniac supercomputer. But first, you kill the "Bunnymaster" and explore a summer camp? Sorry, they just don't fit.
An unused area of land that has become barren or overgrown.
A bleak, unattractive, and unused or neglected urban or industrial area: "industrial wasteland"; "a cultural wasteland".
A region, period in history, etc., that is considered spiritually, intellectually, or aesthetically barren or desolate
Really? A quote from the dictionary? What is this, a junior high book report?
Okay, so other than the word "overgrown" and something about culture, this pretty much backs up everything I've said so far about how I interpreted Wasteland. Desolate, thinly populated, and bleak.
Woolfe wrote:The Wasteland is specifically refered to when you tried to leave the map. I can't remember exactly what it said, but it suggested the wasteland went on and on (ie you wouldn't be able to cross it) and this is reinforced by the new game having a dude stumble out of the "impassable" wasteland.
Yes, exactly. I just spent like 20 minutes Googling around trying to find that exact quote. Anyone have it off the top of their heads? Brian?
Woolfe wrote:The Term Wasteland can also be used as a "Cultural" term. The Rangers are bringing their own cummunity that has built a culture and law based on the original Arizona and Texas Ranger creeds. So in a way they are bringing law to a lawless wasteland.
Yes, that is one possible definition, but we're not seriously considering the term "wasteland," as it applies to the post-apocalyptic irradiated desert adventure game Wasteland, to refer to a cultural decline, are we? Sure, culture has certainly declined, but I think we all agree that the title refers to the landscape and general decay of the physical world, right?
Drool wrote:nathanknaack wrote:You're just going to have to trust me on this one: The reason Wasteland seemed so colorful (as directly opposed to all of the literature, concept, and reference presented with it) was because of technological limitations.
Because "brown" isn't a color? Because "gray" wasn't developed until 1992?
I'm at that point where I can't tell if someone is trolling me or intentionally avoiding facts just to win an Internet argument...
Drool wrote:Look at my avatar. It's from the game. Tell me the color of the wall behind the mutant. Now tell me the game couldn't manage browns and grays.
That color behind your avatar is the Commodore 64's single shade of gray. It has a few black lines on it and some white highlights. Now add in the red and blue on the drool itself and you're up to five colors. Congratulations, you've now used 31% of the colors available on 1988 technology.
Now let's see you add a slightly darker gray lamp post to that scene. Now add a ruined building. Now add a car. Oh, sorry, that car can't be red. You already used your only red and if you put the same red on the car behind the drool, they'll blend together. I hope you weren't thinking of using gray for that lamp post, either, because you won't be able to see it in front of your gray wall.
This is why you end up with scenes on the C64 that seem bright and colorful. In the example above, we'd have to make that car green, the lamp post yellow, and the building cyan just so you could tell them apart. Suddenly the scene looks like it's overflowing with all kinds of different colors, but it's all just because of the limited palette available at the time.