nustada wrote:But in arguing for level based perks against the idea "abilities just appears" as a negative. Some things do work like that, for example, for a long time I could do handstands, and for a long time I could do pushups, but also for a long time I COULDN'T do handstand pushups, until one day I just could.
My main point isn't that "sudden learning" is impossible or totally unrealistic; it's that this isn't how Wasteland worked and it would therefore be a series departure; for me, a very unwelcome one.
If Perks were necessary for a good character development system, then I would totally support their inclusion. They're not necessary; Wasteland's system was great without them. Adding them would be changing the formula for no good reason.
(No, "but they're neato" is not a good reason. )