Probably, if WL2 is put on GoG; I would assume it would be part of the installer.Drool wrote: Maybe we'll next see it on GOG.
Moderator: Rangers
Probably, if WL2 is put on GoG; I would assume it would be part of the installer.Drool wrote: Maybe we'll next see it on GOG.
SDF121 wrote:I've never understood this mindset on behalf of gamers either... especially when there are a myriad of banking institutions, non governmental organizations, and think tanks that are more worthy of their disdain.
RangerBen wrote:I know they exist. I have two sets of the Wasteland 5.25" IBM-PC floppies in my disk box sitting right here next to me. (natch!) The question is, does EA have those files? Maybe they could offer a buy-back program. Perhaps inXile and/or EA should start searching for copies on eBay. Commodore 64 and Apple ][ copies occasionally pop up there, too.
As for original source code, well, that's anybody's guess. I have Ken St. Andre's original maps and scenario design notes, if that'll help with reconstruction (ha, I know it won't but still, it reminded me...). He was gonna toss 'em and I offered to be his best friend forever if he instead saved them and or scanned them for us to look at. Instead, he mailed 'em to me. I should get off my butt and scan those puppies in while inXile is still coding WL2. Maybe they can recycle some ideas they didn't use for WL1. Hm, now there's an idea!
David Ngo wrote: There are two kinds of people: sheep and sharks. Sharks are winners, and they don't look back because they have no necks. Necks are for sheep.
Wasteland 2 now to include the original game which started the post apocalyptic RPG genre
Brian Fargo
Fear not my worriers... The Wasteland 1 inclusion has no conditions related to Origin.
RangerBen wrote:As for original source code, well, that's anybody's guess. I have Ken St. Andre's original maps and scenario design notes, if that'll help with reconstruction (ha, I know it won't but still, it reminded me...). He was gonna toss 'em and I offered to be his best friend forever if he instead saved them and or scanned them for us to look at. Instead, he mailed 'em to me. I should get off my butt and scan those puppies in while inXile is still coding WL2. Maybe they can recycle some ideas they didn't use for WL1. Hm, now there's an idea!
Nemo wrote:1) Will it work with the Linux version?
2) Will the sounds be the PC version's? I am guessing "yes", which is too bad, since the C64 sounds were far superior
RangerBen wrote:I know they exist. I have two sets of the Wasteland 5.25" IBM-PC floppies in my disk box sitting right here next to me. (natch!) The question is, does EA have those files? Maybe they could offer a buy-back program. Perhaps inXile and/or EA should start searching for copies on eBay. Commodore 64 and Apple ][ copies occasionally pop up there, too.
As for original source code, well, that's anybody's guess. I have Ken St. Andre's original maps and scenario design notes, if that'll help with reconstruction (ha, I know it won't but still, it reminded me...). He was gonna toss 'em and I offered to be his best friend forever if he instead saved them and or scanned them for us to look at. Instead, he mailed 'em to me. I should get off my butt and scan those puppies in while inXile is still coding WL2. Maybe they can recycle some ideas they didn't use for WL1. Hm, now there's an idea!

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