They do it for external blogs nad interviews, so why not for us?
If we do this, we should probably structure it well tho, and make sure we set rules out that basically define what we can and can't ask for. Cause you know, don't want to piss the devs off.
We also need to make sure that there is an expectation that unless otherwise stated if they do answer us, then anything they say would still be open to change between now and release date due to development changes realities etc.
What say you all?
Basic structure based off Forums
Mood, Maturity
Setting, Continuity
Game Mechanics
Rules
Avoid asking for plot elements.
No asking for things that have already been explicitly defined.
No asking for the Dev's phone numbers, and or vital statistics
(Also no idea which forum this would be appropriate for)