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I can explain it to you, but I can't understand it for you.
ffordesoon wrote:FYI, you can turn off the killcams in XCOM if you don't like them, along with the cinematic camera as a whole. You can turn off the voices too.
I tend to get sick of killcams pretty quickly, but I quite liked the way they were only occasional in Skyrim.

Zombra wrote:Yeah, I think killcams are scheduled to be put in right after they hire Nicole Kidman and Antonio Banderas to do the VO work for 35 hours of cinematic cutscenes.
I can explain it to you, but I can't understand it for you.

eastc wrote:All right, the paragraph book did have it's own charm... back in the day! And, to be honest, if they said "print out this paragraph book" as a features of Wasteland 2 I would probably do it and enjoy it.
I'm surprised you think the new XCOMs combat is more simplistic. I think the perk interaction is far more complicated than TU. TU boiled down to "how much I can shoot in a turn". There's a lot more "what can I do" with the perk system. Maybe I'm thinking about it wrong but I see the old X-COM's "complexity" as math (e.g. TU - shooting = how far I can move). The new XCOM is more of assembling a puzzle (e.g. What can I possibly do so the 4 cryssalids, that cyberdisk and that sectopod don't kill someone this round -- that actually happened -- nobody died, the rng gods were kind).
I can explain it to you, but I can't understand it for you.
I said ...eastc wrote:I'm surprised you think the new XCOMs combat is more simplistic.
Zombra wrote:Outside of combat it's a little oversimplified for my tastes

ffordesoon wrote:the three things I genuinely miss from the original are free aim, random maps, and base invasion.
Drool wrote:ffordesoon wrote:the three things I genuinely miss from the original are free aim, random maps, and base invasion.
Personally, I hated the base invasions. Maybe I should look into this.
Mandemon wrote:AS for only single base, no complains for me. Reason why anyone really build secondary bases was to set up radar/interceptor base. Here, interceptor bases are already there, just need interceptors. Radars have been replaced with satellites, which works better than in OG.
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