Moderator: Rangers
cantfind wrote:I don't have a concrete story line.. But I would love to have a spy plot, where the rangers could choose to be double agents, or even triple.
Mandemon wrote:Old World Is Coming
Act III: We are we are we are, The Desert Rangers
Contacting RC leads to orders to sabotage USRC. After that player needs to find a way to cause USRC to stop it's expansion for few years. This can be done in three ways:
1) Destroy water source and water purification system
2) Incite rebellion in settlements or
3) Kill everyone yourself.
1(if caught) and 3 option leads to USRC becoming hostile. 2nd one, if player is not caught, maintains good relations to USRC, but they are no longer interested in gaining control of Rangers due to problems at home.
Rebellion is incited by smuggling weapons to settlements and convincing local leaders to rebel. As for route 1, player needs to sneak into base maintenance and destroy water system. The player needs to find base water source and contaminate it.
Mandemon wrote:Old World Is Coming
To prove his claim he can show an order passed down to each General of the base which has said order. It reveals that USA planned to have any surviving military units to assume control and rebuild USA in case of nuclear war.
Mandemon wrote: Technically highest surviving echelon is the boss, with higher ranking ones absorbing lower ranking ones as they encounter.
Hasenklein wrote:When the Rangers enter a town/settlement/whatever kind of community, they are approached by a child.
The child tells them that it was punished/robbed/whatever by a gang of elder children, and asks for their help.
If the Rangers punish the children/take away what was stolen/intervene in any way, they will take revenge after the Rangers left: in the future, the child will suffer harder. In a more extreme environment, the parents of the child and/or the child may be punished/killed by the parents of the children of the gang.
The basic lesson to learn here is that helping with the means will backfire if its effects cannot be maintained by the person who is helped.
The Rangers may leave with the advice that when it's old enough, the child should join a stronger gang, but even that may backfire and result in a situation where the Ranger precisely face, well, this (assumed) stronger gang with the child in its ranks.
Not helping though will shape the child's view of the Rangers.
Turkeysocks wrote:The Council
Overview:
During the 1930’s, the mayor of the city, becoming alarmed with the Japanese aggression ...
tuluse wrote:Clearly the solution is to kill all the children who picked on him to teach him a lesson about being careful what he wishes for
Hasenklein wrote:tuluse wrote:Clearly the solution is to kill all the children who picked on him to teach him a lesson about being careful what he wishes for
It clearly doesn't solve anything.
edit:
I may pretty interesting to see though how the engine will react to a party that simply kills any individual it comes across.
CaptainPatch wrote:Turkeysocks wrote:The Council
Overview:
During the 1930’s, the mayor of the city, becoming alarmed with the Japanese aggression ...
I'm seriously liking this build up, going all the way back to the '30s. Overall, it's a Vault scenario similar to Fallout the Original. Just that instead of a system of Vaults, there's just the one. [Ever see the movie/read the novella, "A Boy And His Dog"? in that story, the city of Topeka, KS had gone underground.]
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