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TiLT wrote:Most commercial games today don't dare cover morally ambiguous themes. Studios like Bioware like pretending that they do, but their stuff is more juvenile than mature. Yet even Hollywood is capable of touching these themes in their very commercial movies. Again, what is it about games that means they should be treated differently?
Mandemon wrote:TiLT wrote:Most commercial games today don't dare cover morally ambiguous themes. Studios like Bioware like pretending that they do, but their stuff is more juvenile than mature. Yet even Hollywood is capable of touching these themes in their very commercial movies. Again, what is it about games that means they should be treated differently?
The fact that games are relatively new media and also interactive media.
This leads them to be easy target for... pretty much everything and everyone just accepts that it's games fault. Comics and books went trough this already and they had seriously crippling codes (Comics Code and Hayes Code) placed on them. Game Industry is avoiding that.
malthaussen wrote:Show of hands: how many of us have played D&D related games in which the party has a paladin who must, in character, object to certain actions or lose his status, and how many of us have been in such parties where the solution is some form of the paladin "closing his eyes." Do we want to avoid such kinds of contrived, false choices in our Wasteland scenarios?
Woolfe wrote:You need a better DM.
Drool wrote:Woolfe wrote:You need a better DM.
DM nothing, need better players. Characters are allowed to lie to each other. Morally questionable characters should have no qualms about running a con on the paladin. In fact, they'd pretty much have to in order to get the paladin to adventure with them. To say nothing of the fact that the player playing the paladin should be better than that.
Like my cavalier who pointed out it only counted if his order found out what happened. Of course, you got more leeway with cavaliers.
Just close your eyes. Pfft.
malthaussen wrote:In general, do we want to avoid missions in which the team is ordered by higher authority to carry out an action that is morally reprehensible, e.g., killing or torturing prisoners? Do we want, in fact, any missions where the Rangers in the field might find themselves in opposition to Ranger Central?
malthaussen wrote:Supposing we decide that, no, there shall be no orders coming down from Ranger Central, all problems are strictly the player's responsibility, do we want dilemmas where there can be no "good" outcome, in which the only choices are between the lesser of two stomach-turning evils? Aye, real life is full of such problems, especially at the sharp end of combat, but we are, after all, creating a game here, and not trying to model real life in all its pain.

ralfy wrote:Bring in all of them, i.e., missions that involve morally reprehensible behavior and otherwise.
Woolfe wrote:You need a better DM. A Paladin who purposely ignores something that is against their faith, should lose their Paladin powers and be forced to jump through all sorts of hoops to get them back.
tuluse wrote:Woolfe wrote:You need a better DM. A Paladin who purposely ignores something that is against their faith, should lose their Paladin powers and be forced to jump through all sorts of hoops to get them back.
Paladins can't fall as of 3rd edition. They can be forced to stop being paladin's but they don't lose their powers anymore.
tuluse wrote:Getting back on topic now.
When I hear moral ambiguity and hard decisions, I assume that will not meant impossible decisions. I don't want to have to choose between murdering an orphanage and nuking a police station.
My understanding is that the decisions will be hard because there are both positives and negatives to each potential choice. If you want to be "good", you can be, you just have to find the faction most congruent to your ideals of good and assist them.
I would also assume there is always going to be weaker groups being subjugated and persecuted by stronger groups, and you will be free to help the weaker groups, but at the cost of not having the stronger groups as allies.
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