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Quanti wrote:It is difficult to explain how the earth remains radioactive for so long in games like WL and FO. We have to assume that the original nuclear powers designed super effective salted bombs, but I'm not sure if there even exists a practical method to irradiate a large area via a bomb for 100+ years. Here's some wiki info:
You could find a way to mass produce highly radioactive substances and just disperse them via other means (i.e. dumping massive loads of stuff like melted fuel rods/etc. onto targets), but I think that would just be a very inefficient strategic weapon. Of course, in our fictional timeline and universe we can allow for special technologies to accomplish these goals and create our post apoc setting. I don't think WL2 will be nearly as unrealistic as Fallout 3 and some other games with regard to radiation levels. I expect small areas and high value targets that were hit with dirty or salted bombs to be really hot, but not huge areas or regions.
Sub-Human wrote:I'd like to see radiation as an important feature included in the game. For example, you will need a geiger counter to see radiation levels. Otherwise, your characters will be poisoned and they will need to visit a doctor/wash the dust etc. off as soon as possbile. Similarly, in certain areas they will simply be fried.
Ronin73 wrote:I liked what they did with radiation overall and hope they use something similar and don't dumb it down.
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