Mandemon wrote:There is difference between "purist" and "in spirit" to me.
With your definitions I guess I am "in spirit". Technology allows you to tell a story better, lets you take advantage of an even deeper core mechanic. More variables, more saving throws and complex ones that use a variety of modifiers based on character attribute/skill set, items in inventory and context. T
he classic RPG system never got to modernize much since the last century; what would a 21st century classic style RPG system be able to do? This is what is really exciting about Wasteland 2. If it's a huge sales success we could see this little niche become profitable. What if inXile licensed out Wl-MSPE v2 to smaller devs to write their own games using the system, adapt it for sci-fi and fantasy?
Ah, but there would be such joy in my house.
Ronin73 wrote:The picture will become a bit clearer once the engine is decided and the vision document is released.
It will also be interesting to see the forum reaction when that happens.
The engine has absolutely nothing to do with whether or not the game is Wasteland. I remain completely surprised that that thread on 2D versus 3D is the most popular topic; it's not seeing the forest for the trees.
My reaction to engine choice will be: