Hiver wrote:As for achieving blindness itself... there are much better, other ways of doing that.
Flashbangs. Mutated lizards spewing acid. Visual impairment usually comes from indirect damage.
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Hiver wrote:As for achieving blindness itself... there are much better, other ways of doing that.
But it doesn't mean thatHiver wrote:Its either instant death because you hit the head in that very weak spot which necessitates that the bullet penetrated inside into it.
; In Fallout, when you aim for the head and score a whopping 6 points of critical damage... that just means you nicked the head (or even the ear cartilage). Scoring a hit on the eye is the same ~it's not a guaranteed direct hit ~it's just a hit; and that hit may be their eyelashes with their head turned sideways. In Fallout a good critical hit to the head, eye, or torso, will instantly kill. The difference between crittically hitting the head and eye in the game is that even the poorest critical to the eye does double damage and risks blindness (via Stat check!); and most shots ignore the armor. Better hits are guaranteed to blind. TΛPETRVE wrote:Hiver wrote:As for achieving blindness itself... there are much better, other ways of doing that.
Flashbangs. Mutated lizards spewing acid. Visual impairment usually comes from indirect damage.
Gizmo wrote:But it doesn't mean thatHiver wrote:Its either instant death because you hit the head in that very weak spot which necessitates that the bullet penetrated inside into it.; In Fallout, when you aim for the head and score a whopping 6 points of critical damage... that just means you nicked the head (or even the ear cartilage). Scoring a hit on the eye is the same ~it's not a guaranteed direct hit ~it's just a hit; and that hit may be their eyelashes with their head turned sideways.
Dont like it, never did, never will.In Fallout a good critical hit to the head, eye, or torso, will instantly kill. The difference between crittically hitting the head and eye in the game is that even the poorest critical to the eye does double damage and risks blindness (via Stat check!); and most shots ignore the armor. Better hits are guaranteed to blind.
but to the eye it's a knockout; and could cause the loss of a turn.
Yes. Lets start by removing eye shots and keeping whats good.I would like it (if they do targeted shots) if the targets had combat mechanic related effects and not just damage; damage to APs; to accuracy, and turn loss... In this (since they are (seemingly) straying from Wasteland's series combat), Fallout's Aimed shot mechanic is a good example to work from IMO.
Hiver wrote:Yes. Lets start by removing eye shots and keeping whats good.
BoguS... The feedback is the damage score.Hiver wrote:Gizmo wrote:But it doesn't mean thatHiver wrote:Its either instant death because you hit the head in that very weak spot which necessitates that the bullet penetrated inside into it.; In Fallout, when you aim for the head and score a whopping 6 points of critical damage... that just means you nicked the head (or even the ear cartilage). Scoring a hit on the eye is the same ~it's not a guaranteed direct hit ~it's just a hit; and that hit may be their eyelashes with their head turned sideways.
I knew someone will reply with this. No it isnt. A hit in the eyes isnt just nicking, the game doesnt provide any mechanic or feedback for "oh i hit you in the eye from exactly the right angle so i only hurt your eye or your eyelash."
If you hit the eyes its from the front - its simply ludicrous.
; Simply obvious.You should have a look at the critical hit tables.I never used eye shots in fallout.
Because they are so cheesy. I went for groin shots when i needed something done instead of going just for higher damage hand waving. Went for a lot of arm and legs criticals but those didnt seem to work on enemies as good as on me so i had to give up most of the time.

Hiver wrote:Plus [groin shots are] funny...
Gizmo wrote:BoguS... The feedback is the damage score.; Simply obvious.
** You cannot know that it's a hit from the front; or anything at all other than it's a hit (of some kind). The damage indicates the severity (and implies whatever circumstance that would suit the result).
*** I would say (a guess), that any hit to the eye that did not result in blindness, was not a direct hit; (and may not have even hit sclera at all ~or they were very lucky).
Drool wrote:Hiver wrote: Plus [groin shots are] funny...
Not especially.
** You cannot know that it's a hit from the front; or anything at all other than it's a hit (of some kind). The damage indicates the severity (and implies whatever circumstance that would suit the result).
Hiver wrote:For ordinary humans...there is no need to aim for...
TΛPETRVE wrote:I just saw alpha footage of an upcoming turn-based RPG named Underrail (formerly Timelapse Vertigo), which has a simple (and a bit clunkily implemented), but interesting mechanic: Targetting methods are implemented as character-specific abilities that go straight for effect instead of fiddling with body parts. So there's e.g. "aimed shot", which guarantees a critical hit, "kneecap shot", which stuns enemies and inflicts bleeding, and "sniper shot", which instead of dealing a critical hit inflicts roughly twice the base damage and can only be used while going stealth.
The game (video) reminds me of Summoner [SSI]; but it's very obviously "Fallout but not". I liked how it handled the Air vents; and how it handled the auto turrets ~almost the same way as Splinter Cell.Woolfe wrote:That's interesting.
So perhaps you call your shot, but the game actually performs it.
TΛPETRVE wrote:Actually, this sort of mechanic would go much better in hand with the much-cited "old school" approach craved by many of our Ranger elders, esp. Mr. Krellen, as it does make the impact of your characters' stats much more immediate and just feels more RPG-like overall.
Sure, at the end of the day, it does not really matter if you directly target an enemy's leg on a paperdoll or choose "stun shot" from an action menu, as the desired and ultimately achieved effect is pretty much the same. But at the same time, it at least pretends to to away with some unnecessary micromanagement on the surface, without actually changing the underlying mechanics and losing any of its complexity at all, despite probably feeling "dumbed down" towards the crowd of self-proclaimed hardcore tacticians.
Woolfe wrote: I agree, in the course of the various discussions around Hit points and targeted shots I have been more and more against the mix of the 2 systems.
Woolfe wrote:I don't think it would necessarily be dumbed down. And it would support the Skill base settings.
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