Moderator: Rangers
They could have regenerating lives that tone down with difficulty or optional setting of some sort.
Aradael wrote:The original way death was handled in Wasteland is fine. Unconscious, Serious, Critical, Mortal, Dead. If you can't/don't heal teammates before they die then that's on you.
Jasede wrote:It should just be the same as it was. Various degrees of unconsciousness which are as a good as death, no regeneration and permanent death if you fail to heal someone.
Aradael wrote:The original way death was handled in Wasteland is fine. Unconscious, Serious, Critical, Mortal, Dead. If you can't/don't heal teammates before they die then that's on you.
Aradael wrote:The original way death was handled in Wasteland is fine. Unconscious, Serious, Critical, Mortal, Dead. If you can't/don't heal teammates before they die then that's on you.
Aradael wrote:The original way death was handled in Wasteland is fine. Unconscious, Serious, Critical, Mortal, Dead. If you can't/don't heal teammates before they die then that's on you.
I can explain it to you, but I can't understand it for you.
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