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I can explain it to you, but I can't understand it for you.
paultakeda wrote:Considering the amount of heated discussion regarding the party system I'd be surprised if those who want to be told a story and have their PCs dictated to them agree with the OP. It'd be rather ironic as I see the disappearance of the party-based game a direct result of publishers focusing on more hero-based ego-story-driven games.
I can explain it to you, but I can't understand it for you.
ffordesoon wrote:I dunno, I think there's a happy medium there that nobody's quite managed to find yet.
And I'm firmly in the camp of "people who want to be told a story".
ffordesoon wrote:All I know is, every time I read that book in Skyrim about the monks that keep the Elder Scrolls and how they have pet moths that light the way for them, I go, "Well, shit, that sounds like a cool place to go. Why can't I? Why do I just have to imagine it?"
Drool wrote:ffordesoon wrote:All I know is, every time I read that book in Skyrim about the monks that keep the Elder Scrolls and how they have pet moths that light the way for them, I go, "Well, shit, that sounds like a cool place to go. Why can't I? Why do I just have to imagine it?"
Whereas I remember Oblivion where I actually did go there and smile because it was pretty damn cool.
I can explain it to you, but I can't understand it for you.
Drool wrote:But I do agree that some linear games can still be very fun, even when being led about by the nose.
paultakeda wrote:I just bought The Bourne Conspiracy for $7 and spent the weekend playing through a completely linear, predictable storyline... and I had a grand old time . The fist fights are fantastic in that game; being a fan of the recent trilogy the game this was licensed to accompany, hearing that staccato violin riff while duking it out is oh, so awesome.
BlackGauntlet wrote:paultakeda wrote:I just bought The Bourne Conspiracy for $7 and spent the weekend playing through a completely linear, predictable storyline... and I had a grand old time . The fist fights are fantastic in that game; being a fan of the recent trilogy the game this was licensed to accompany, hearing that staccato violin riff while duking it out is oh, so awesome.
Guess you'd be watching The Bourne Legacy then, eh?
Back to the OP, I think the problem is the infamous "Quest Journal" thing again.
I can explain it to you, but I can't understand it for you.
paultakeda wrote:I'd like to see that more free-form narrative, so the quest log shouldn't itemize quests. As the OP's title states, they shouled piece together out of a narrative. You'll have bits and pieces of quests dotting your log and the game landscape, and the only time they solidify into something you can call a quest is when you radio in a mission report. At that point your rangers are defining the quest according to how it turned out. It is a post-event label.
Infinitron wrote:paultakeda wrote:I'd like to see that more free-form narrative, so the quest log shouldn't itemize quests. As the OP's title states, they shouled piece together out of a narrative. You'll have bits and pieces of quests dotting your log and the game landscape, and the only time they solidify into something you can call a quest is when you radio in a mission report. At that point your rangers are defining the quest according to how it turned out. It is a post-event label.
It might be cool if you could actually drag and drop paragraphs in your journal, putting together related bits of information. Make your own quest log out of the raw data.
Infinitron wrote:It might be cool if you could actually drag and drop paragraphs in your journal, putting together related bits of information. Make your own quest log out of the raw data.

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