Zombra wrote:Mandemon wrote:You know, this is sounding like we should just take whole control away from player. Let's make everything in the game a skill.
Hey, if you'd rather map every hex in the game yourself by hand ... go for it, dude.
And game can't just keep auto-map without forcing player either a) Grind to make skill accurate or b) Keeping his own map to check validity of the in-game map?
You see, the "skill determines the precision" is used in Dwarf Fortress on stockpiles and bookkeeper and his skill. Lowest skills, it gives closest 1000. Higher skill gives better detail until it comes sort of precognitive skill to determine past, present and future item... Anyway, normal action is to select s dorf, lock him up keeping records until he gains legendary skills and perfect precision.
If, on the other, player is required to check the validity of the map with his own drawn or memorized version, why have the auto-map feature if player is anyway forced to create the map?
I am for auto-map. I am against tying it, or 99% of the standard game mechanics to skills. Quest journals and maps should not be skill based, but automatic and reliable.