Independent George wrote:I agree 100% that the level of detail in JA2 v1.13 is excessive for a (presumably) plot and character driven RPG...
I disagree entirely. Neglecting the detail gives you a cRPG with dumbed-down combat like Fallout or Arcanum. Sure, Fallout combat is okay, but it's far from special, and it's one of the weaker points of the game. Arcanum combat is mediocre at best, and mars and otherwise great cRPG.
Wasteland 2 is not going to be JA2. You're not going to be battling for territory sector-by-sector against an entire army. It's going to be, I suspect, much closer to Fallout, in which battles with more than 20 combatants are rare. Excessive detail and micromanagement are not going to be a problem precisely because there will be less fighting than in JA2. A failure to include -- at minimum -- a JA2 level of detail will make combat a perfunctory exercise. You will be left with plot and character, without substantive, engrossing combat mechanics. A mistake, because there's no reason Wasteland 2 can't have both. No reason at all. Detailed combat mechanics are necessary for any great RPG. Detailed combat mechanics are what gave birth to RPGs in the first place.
In short, the fact that W2 will be more of a cRPG and less of a combat simulator than JA2 is an argument for more detailed combat mechanics, not less.
There should be a quick-battle mode for those who want it, and it should use an updated version of classic Wasteland combat, which was and still is very fun on it's own. Problem solved.