CaptainPatch wrote:Ranger Center doesn't know what is going on in Vegas and beyond. Ergo, RC doesn't _know_ what the party needs to be doing next. When Command is that blind, it usually just goes with whatever "boots on the ground" recommends.
At the end the Ranger command did reveal that they received reports after the player-rangers had left, so for some time they knew what was going on. But the in-game excuse for not saying anything was that they didn't dare mention it over the radio:
"Congratulations Rangers on a mission well done. Since you embarked on your mission we had reports from other rangers about the horrible strength contained in Base Cochise. Had it been possible, we would have warned you. However, we were afraid any such communication would have drawn Cochise's forces to you and would have destroyed your mission before you had a fair chance of succeeding. Even now, news of your victory is spreading through the Wasteland and your heroic efforts will be rewarded."
I hope that Wasteland 2 will stick firmly to the way the Rangers were handled in the original game: Total freedom, but under the Desert Ranger banner. I like independent rogues as much as the next guy, but I don't mind having my party clearly identified as Rangers wherever they go. (Except when they're temporarily disguising themselves as robed cultists.)
Creating an entirely custom faction with its own goals seems to be more suitable for a different type of game, such as a
4X game or an RPG where most of the content is procedurally generated. In such a game it would be easy to let the players customise their own factions by specifying which keywords the NPCs will use in communication with or about those factions. I think that it works very well in Sid Meier's Alpha Centauri, and I'm quite curious how that would work as an RPG with more than six NPCs plus the player.
But I imagine that Wasteland 2 will stick to the tried and tested method of writers creating very specific content which would require a lot of extra work if they'd have to account for the party perhaps not being Desert Rangers after all. And I'd rather see that time and effort going into more content for Desert Rangers, since that's what I plan to play.