paddymaxson wrote:On the subject of "magic bullets"
Depleted uranium rounds are an existing thing (though not in all calibres...maybe if ammo crafting is in game)
Incendiary rounds are an existing thing (though not in all calibres...maybe if ammo crafting is in game)
I suppose while it's unlikely that acid rounds and electric rounds could exist (the major problem with acid is that it'd probably evaporate off the bullet or burn through the bullet, bullets kind of get engulfed in flame when firing, so coated bullets don't work), there's nothing to say that some kitbashed weapons couldn't deliver an electrical shock at range (tasers already exist), or couldn't spray something caustic
In a world without a geneva convention, there's probably little to stop some inventive minds creating some inventive warcrimes.
But DU is rather expensive, and it's used in larger calibre vehicle-mounted weapons, not individual soldiers. Same for incendiaries (which also tend to cause quite a bit of wear on the barrel, and are meant more for anti-materiel purposes than anti-personnel).
Acid and electric rounds just sound dopey; nobody shoots a person hoping to degrade the armor gradually so the next shot will kill him; you're trying to put a hole in their chest, period. Same for an electrical charge - what's the point of a mild electric shock when you've already perforated a fellow? HP flatten on impact and create larger wound channles, but are easier to stop with armor; AP rounds penetrate armor, but tend to over-penetrate, and do not transfer kinetic energy as well. It's a tradeoff.
The point isn't hard-core realism; the point is some sort of logical consistency grounded in the real world, even if it operates in a science-fiction universe. There comes a point where 'creative' just turns into 'silly'.