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Animated character faces in conversations

What needs to be avoided in the sequel?

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Re: Animated character faces in conversations

Postby Woolfe » May 20th, 2012, 1:32 am

Zombra wrote:Image Hi, I am a kangaroo drawn by KatieKat86 and I am just here to make Woolfe feel a little more at home maybe.



Its not Carrying an UZI and wearing a fancy beret.... :(

:lol:
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Re: Animated character faces in conversations

Postby Gizmo » May 20th, 2012, 4:53 am

Drool wrote:
stonetoes wrote:I agree with the OP, even with AAA budgets facial animations and expressions are rarely convincing.

The Uncanny Valley rains upon the just and the unjust alike.

Image
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Re: Animated character faces in conversations

Postby Zombra » May 20th, 2012, 10:33 am

I know him! That's krellen!

Your work, Gizmo? Very nice! :)
Image
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Re: Animated character faces in conversations

Postby Gizmo » May 20th, 2012, 2:33 pm

I would want animated faces, but I do think that idle animations like to original, when applied to realistic faces, would look unintentionally creepy in the best of times. But I'm not against 3D faces, so long as they are not trying for photo realism.

Woolfe wrote:Its not Carrying an UZI and wearing a fancy beret.... :(

:lol:
Well there you go... 8-)
Image

Wasteland is certainly a setting where we might find some mutant animals.
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Zombra wrote:I know him! That's krellen!
Your work, Gizmo? Very nice! :)

I did this several weeks back.
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Re: Animated character faces in conversations

Postby Woolfe » May 20th, 2012, 5:09 pm

Gizmo wrote:Well there you go... 8-)
Image

Wasteland is certainly a setting where we might find some mutant animals.


I wish, I would love to see a "Mutants Down under" style mod for Wasteland :D
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Re: Animated character faces in conversations

Postby Ronin73 » May 20th, 2012, 5:15 pm

Drool wrote:
AgentTate wrote:
Zombra wrote:Image Hi, I am a dwarf and I don't care about realistic mouth movements. To me, Wasteland's giflike nature was one of its greatest charms. I will be sad if I see still images in Wasteland 2, but please do not try too hard to make the animations hyper-realistic. If the mouth opens and closes more or less at the same time the sounds are coming out (if there is even sound for most dialogue), that's plenty.

Image Hello, I am a talking tiger man and I just want to take a moment to agree with the dwarf above.
Hello, I am a skeleton and the worms on my face agree with this post.

Hello, I look like I'm made from ground beef and God only knows what I'm trying to say, but I agree as well.


"Hey you Scumbags" ... I erm agree as well :P
The biggest failure in the recent past is this assumption that the audience is not smart.Too much effort is being spent making it dummy proof..all the clues are being held right in front of their nose.The exploration and journey is the reward

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Re: Animated character faces in conversations

Postby Gizmo » May 20th, 2012, 5:41 pm

Woolfe wrote:I wish, I would love to see a "Mutants Down under" style mod for Wasteland :D

I think that Wasteland 2 could get away with having a mutant raccoon settlement; don't you think?
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Re: Animated character faces in conversations

Postby Woolfe » May 20th, 2012, 5:54 pm

Gizmo wrote:
Woolfe wrote:I wish, I would love to see a "Mutants Down under" style mod for Wasteland :D

I think that Wasteland 2 could get away with having a mutant raccoon settlement; don't you think?
Image


Throw in some Wolverines as heavy hitters and you got yourself a small army ;)
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Re: Animated character faces in conversations

Postby Drool » May 20th, 2012, 9:03 pm

Woolfe wrote:I wish, I would love to see a "Mutants Down under" style mod for Wasteland :D

Looks like art from the TMNT RPG.

And I always thought setting the game in Australia would be a wonderful little Easter Egg.
Alwa nasci korliri das.
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Re: Animated character faces in conversations

Postby Woolfe » May 20th, 2012, 10:04 pm

Drool wrote:
Woolfe wrote:I wish, I would love to see a "Mutants Down under" style mod for Wasteland :D

Looks like art from the TMNT RPG.

And I always thought setting the game in Australia would be a wonderful little Easter Egg.


Yep "Mutants Down Under" was a quite large addon to the "After the bomb" Palladium title, which was set in the TMNT universe after a nuclear war.

Australia would be a great setting. Similar size to continental US, but with a much smaller temperate area, and only about 24 million people. Most of whom are in the big cities,(89%) Urban population.

You'd definately need a vehicle system though.... lots of empty space between towns...
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Re: Animated character faces in conversations

Postby TΛPETRVE » May 21st, 2012, 3:32 am

Hehe, come to think of it... I'd love to see a band of intelligent mutant rodents somewhere in the game. Preferrably with some potshots at furries.
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Re: Animated character faces in conversations

Postby Fuzi0n » May 23rd, 2012, 9:51 pm

giant miniature mutant space spidermunk

Image


... "spidermunk" :D
"I'm trying to make this game appeal to people who like the old school roleplaying games from the 90s, not just Wasteland, [...] it's Fallout, it's Baldur's Gate, it's that whole genre of [...] good old party based games [...]"
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Re: Animated character faces in conversations

Postby Woolfe » May 24th, 2012, 1:06 am

Fuzi0n wrote:giant miniature mutant space spidermunk

Image


... "spidermunk" :D


Thats freakily awesome
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Re: Animated character faces in conversations

Postby Gizmo » May 24th, 2012, 1:26 am

This one has been around a while, but surely it could be a kid from WL's post apocalypse. :lol:

Image
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Re: Animated character faces in conversations

Postby ButchinMelancholy » May 24th, 2012, 3:45 pm

Fuzi0n wrote:giant miniature mutant space spidermunk

Image


... "spidermunk" :D

Adorable. :mrgreen:
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