Lucius wrote:CaptainPatch wrote:My biggest concern would be that some/many players would use the mechanic as a way to "grind" PC Skills to assure that each PC has the same max value for each Skill value. I would place limits such as a PC can only teach one of his Skills after he has reached ____ level in a Skill, and then he could only train another PC to improve ONE level in that Skill. That would be enough to assure that each PC has at least ONE in every available Skill. (Which is to my mind, reasonable.)
I like the idea of cross-training but I'd make it so players still have to spend a skill point to get that initial 1 in a skill to start training. It could even be where characters could train that initial point from a more skilled team member so you don't have to take a trip to a library even. I would make it so automatic increases without use of the skill could only happen up to half of the "teacher's" skill. So character A has 1 lockpick. Character B has 6 lockpick. Character A will eventually hit 3 and will then need to use the skill to continue advancing or Character B would need to get to 8.
Definately, I wouldn't expect this to be a "train anyone" type skill, my assumption would be that it is incremental only.