Skip to content
I can explain it to you, but I can't understand it for you.
rakenan wrote:Don't completely ignore these people, but please - if you are going to pay attention to them, do it as an option in the game settings, and don't saddle the rest of us with restrictions we don't need because some people want the game to prevent them from doing what they don't want to do anyway.
TΛPETRVE wrote:Hehe, I believe that has less to do with "neuroses" and more with cheap, everyday elitism. Like "I don't want my precious be played by CoD-lovin' n00b fags, so keep them away at all costs!", y'know.
ffordesoon wrote:Sorry if I sound somewhat irritated, but the fact that you singled out my thread as one of your three examples really does bother me, because while it is the same type of request, I don't think it's nearly as unreasonable as the other two.
Zombra wrote:I feel that games should be designed to reward the intended behavior and punish or prevent unintended behavior. If quickloading after every missed shot isn't intended, then the player shouldn't be able to do it. If the player isn't intended to dig through 100 trash cans looking for loot, then trash cans should either be rare or unlootable. And so forth.
tuluse wrote:I think a lot of the appeal of Fallout and Wasteland was that there were many ways of accomplishing tasks and there was no "intended behavior." You could literally go anywhere and try to do anything in the game using the tools at your disposal.Zombra wrote:I feel that games should be designed to reward the intended behavior and punish or prevent unintended behavior.
Users browsing this forum: No registered users and 1 guest