Zeronet wrote:They're making it a non-rotatable.zoomable isometric view that they have control over art assets, meaning they can make highly detailed art whilst knowing exactly what the enduser sees. This means they can cut corners on the art assets whilst still making a great looking game.
IMO that's not what the article says. Isometric isn't mentioned once, cut down to relevant parts:
The original Wasteland was ... with a top-down POV...
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The top down POV would remain as well but we would go with a full 3D render to bring it into the modern graphics era.
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Given the top down POV and camera height required to show a party of characters and enemies, it would be overkill to spend too much of our resources on detailed character models and all the cutting-edge rendering and animation techniques associated with that level of detail.
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If we plan well, then we can put just the right amount of resources into modeling and animation so that it looks great from our camera POV without wasting effort on detail that will never be seen. Then we can spend more time working on other enhancing effects that will be noticed from or POV
It reads to me like we won't see much detail for characters beyond paper doll, scalp/hat + a gun barrel and perhaps a bit sideways view via perspective depth or flying ragdolls(said later on in the article) from explosions.

