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Duct tape two guns together.

Suggestions for what Wasteland 2 should or could include.

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Re: Weapon combines two ammo types > fires unique type

Postby people » May 16th, 2012, 4:37 pm

MinscAndBoo wrote:Reload benches and workbenches are crafting. Which from what I gather is something that has been requested for wasteland II.

I want to craft a mod that sits on an existing gun so it fires two bullets, OR 1 bullet coated in something.

In a world of insect like robotics running on power sources long depleted, or androids with amnesia, how is my idea so far fetched.

I only want to know an idea that is better than mine, not a tunnel vision view of how wasteland should be.


A better idea? Not having weapons combine two ammo types. :D Seriously though, just a FO or FO New Vegas system would be much better and more realistic.

Actually having craftable ammo would be better. It just seems impractical to have a weapon combining two ammo types in the process of firing. Why not just have a crafting system and craft the emp/poison/explosive ammo in the first place.

Like I said, it would be fine for a unique weapon. But modding a majority of weapons like this would be ridiculous and not even possible in most firearms unless the cartridge was altered beforehand.

This should not be a general modding or ammo process for all guns.
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Re: Weapon combines two ammo types > fires unique type

Postby MinscAndBoo » May 16th, 2012, 5:39 pm

[removed]
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Re: Weapon combines two ammo types > fires unique type

Postby people » May 16th, 2012, 6:30 pm

MinscAndBoo wrote:OP EDIT
- let me buy or find one weapon that fire's two types of ammo simultaneously. Firing two bullets at the same time OR one piece of inventory junk or projectile (crafted at a workbench).
- removed google moderator


If it's one weapon that wouldn't be so bad. Some mad scientist gun or something. You still have to have it make sense. Poison will be burnt off of a bullet, so will glow-sticks, etc.

Most effect rounds have to be encased in an explosive shell or they won't do anything.

You cannot poison a bullet by dipping it in poison, it just doesn't work that way.
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Re: Weapon combines two ammo types > fires unique type

Postby Drool » May 16th, 2012, 9:21 pm

MinscAndBoo wrote:disease = poison

Well, no. They're two different things.

MinscAndBoo wrote:Brian's just announced Wasteland II will be top down only.

Um, yeah. He announced that in the original Kickstarter description of the game: "We’re going back to the original and building from there. No first person shooter, we’re going top down so you get a tactical feel for the situation."
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Re: Weapon combines two ammo types > fires unique type

Postby Son of Max » May 16th, 2012, 11:06 pm

Drool wrote:Um, yeah. He announced that in the original Kickstarter description of the game: "We’re going back to the original and building from there. No first person shooter, we’re going top down so you get a tactical feel for the situation."


Ever wonder if a lot of people heard NOTHING the man said after 'Well, you remember Fallout?"?
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Re: Weapon combines two ammo types > fires unique type

Postby MinscAndBoo » May 16th, 2012, 11:55 pm

[removed]
Last edited by MinscAndBoo on May 19th, 2012, 2:03 pm, edited 1 time in total.
R I G I N of
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Wasteland II ⋆ Shadowrun Returns ⋆ Vigrior ⋆ The Dead Linger ⋆ Drifter
Carmageddon: Reincarnation ⋆ SKYJACKER ⋆ Spate ⋆ Kinetic Void
Chuck's Challenge ⋆ Rob Swigart's Portal (1986) Reborn v2.0
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Re: Weapon combines two ammo types > fires unique type

Postby Woolfe » May 17th, 2012, 6:00 am

MinscAndBoo wrote:
Drool wrote:Um, yeah. He announced that in the original Kickstarter description of the game: "We’re going back to the original and building from there. No first person shooter, we’re going top down so you get a tactical feel for the situation."


I thought it was 2D/3D accelerated isometric (fallout), from this forum poll. Oh well.


Will be top down in "overland map" zooming into Isometric for closer exploration/combat
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Re: Weapon combines two ammo types > fires unique type

Postby MinscAndBoo » May 17th, 2012, 3:08 pm

[removed]
Last edited by MinscAndBoo on May 19th, 2012, 2:04 pm, edited 1 time in total.
R I G I N of
The BIG list of indie games

ᴋɪᴄᴋsᴛᴀʀᴛᴇʀ ʙᴀᴄᴋᴇʀ
Wasteland II ⋆ Shadowrun Returns ⋆ Vigrior ⋆ The Dead Linger ⋆ Drifter
Carmageddon: Reincarnation ⋆ SKYJACKER ⋆ Spate ⋆ Kinetic Void
Chuck's Challenge ⋆ Rob Swigart's Portal (1986) Reborn v2.0
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Re: Weapon combines two ammo types > fires unique type

Postby Ronin73 » May 17th, 2012, 3:29 pm

That is indeed a top down game.

What Wasteland 2 ends up looking like remains to be seen.
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Re: Weapon combines two ammo types > fires unique type

Postby MinscAndBoo » May 17th, 2012, 3:51 pm

[removed]
Last edited by MinscAndBoo on May 19th, 2012, 2:04 pm, edited 1 time in total.
R I G I N of
The BIG list of indie games

ᴋɪᴄᴋsᴛᴀʀᴛᴇʀ ʙᴀᴄᴋᴇʀ
Wasteland II ⋆ Shadowrun Returns ⋆ Vigrior ⋆ The Dead Linger ⋆ Drifter
Carmageddon: Reincarnation ⋆ SKYJACKER ⋆ Spate ⋆ Kinetic Void
Chuck's Challenge ⋆ Rob Swigart's Portal (1986) Reborn v2.0
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Re: Weapon combines two ammo types > fires unique type

Postby Woolfe » May 17th, 2012, 6:07 pm

I don't have time right now to look it up, but I beleive there was a comment from Brian that lead me to believe Top down soom into Isometric.

Will check later.. Its in one of the Videos pasted on Kickstarter.

Brother None thinks so too, see this thread.

http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=12&t=2162&view=unread#p42118
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Re: Weapon combines two ammo types > fires unique type

Postby Luckmann » May 18th, 2012, 8:50 am

TΛPETRVE wrote:
Luckmann wrote:What you're talking about is needless redundancy. Nobody was saying that you should throw into extra ammo types "just because". Obviously, each ammo type should have an actual role to play.


Then a "massive amount" is not needed. What do we have... Pistols? Easy, either FMJ or JHP rounds. Shotguns? Shells and slugs. Maybe rubber pellets. There's a useful variety, but it certainly does not amount to "massive" :D .
If those are the only kinds of ammo types that have a role to play in a sci-fi post-apoc game according to you, your imagination is sorely lacking.
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Re: Weapon combines two ammo types > fires unique type

Postby snakeoil » May 18th, 2012, 11:41 pm

this idea should be on the avoid list, making a gun a multipurpose tool got a bad modern efficiency habit. just look at rage with several diffrent bullet types which were all crap...
what a classic rpg needs (especially a post apo game like wasteland) is just very few diffrent bullets that are useable with diffrent guns. logic and realism are at the wrong place here. pistol ammo, rifle ammo, rockets and grenades + some special stuff (no please no fighting dogs, rc-toy bullshit or some other fancy babycrap) thats all one needs in a wasteland.
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Re: Weapon combines two ammo types > fires unique type

Postby Son of Max » May 18th, 2012, 11:49 pm

snakeoil wrote:this idea should be on the avoid list, making a gun a multipurpose tool got a bad modern efficiency habit. just look at rage with several diffrent bullet types which were all crap...
what a classic rpg needs (especially a post apo game like wasteland) is just very few diffrent bullets that are useable with diffrent guns. logic and realism are at the wrong place here. pistol ammo, rifle ammo, rockets and grenades + some special stuff (no please no fighting dogs, rc-toy bullshit or some other fancy babycrap) thats all one needs in a wasteland.


No more callers please, we have a thread winner.

Couldn't have put it better myself.
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Re: Weapon combines two ammo types > fires unique type

Postby Brother None » May 19th, 2012, 2:30 am

Ronin73 wrote:That is indeed a top down game.

What Wasteland 2 ends up looking like remains to be seen.


Not significantly. It won't be top-down like that, for the town/combat map. It'll be isometric-like, like Fallout, only with the camera more zoomed out in default and a little bit more movement (not full rotation, I don't think, but we haven't had word on that either way). Shouldn't be too long until we see official examples.

Anyway, back on topic. And do keep the tone more civil if you can, guys. And Minscandboo, don't double post (back-to-back post), edit your post if you have something to add.
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Re: Weapon combines two ammo types > fires unique type

Postby snakeoil » May 19th, 2012, 4:22 am

Brother None wrote:
Not significantly. It won't be top-down like that, for the town/combat map. It'll be isometric-like, like Fallout, only with the camera more zoomed out in default and a little bit more movement (not full rotation, I don't think, but we haven't had word on that either way). Shouldn't be too long until we see official examples.

Anyway, back on topic. And do keep the tone more civil if you can, guys. And Minscandboo, don't double post (back-to-back post), edit your post if you have something to add.


sounds like Ultima VI or Bad Blood which would be perfect.
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Re: Weapon combines two ammo types > fires unique type

Postby Proton Axeman » May 19th, 2012, 1:47 pm

MinscAndBoo wrote:OP EDIT
- let me buy or find one weapon that fire's two types of ammo simultaneously. Firing two bullets at the same time OR one piece of inventory junk or projectile (crafted at a workbench).
- removed google moderator
- removed reference to elemental damage modifiers

weapons include crossbows/bow and arrows/slingshots not just guns


As I noted earlier, dual-magazine weapons are plausible -- but they're somewhat unusual, have more that can go wrong mechanically, and selecting a magazine wouldn't have any impact on the round automatically chambered after your last shot unless it's something like a bolt-action weapon (i.e. never autoloads).

(Real-world example: http://en.wikipedia.org/wiki/Neostead)

Crossbows are mostly curious. I don't see them being practical except in amazingly barbaric areas, because there's a massive number of vastly superior long guns in the Southwest and even some of the most primitive guns made crossbows largely obsolete. Even for stealth, something like a CO2-powered dart rifle -- perhaps replacing the usual paralytic/incapacitating agents with nastier stuff like HCN for lethal use -- would be more practical.

Ditto for bows and the like; while they may be *present*, it's improbable that they'd actually be close to being on par.
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Re: Weapon combines two ammo types > fires unique type

Postby MinscAndBoo » May 19th, 2012, 1:53 pm

Brother None wrote:
Ronin73 wrote:That is indeed a top down game.

What Wasteland 2 ends up looking like remains to be seen.


Not significantly. It won't be top-down like that, for the town/combat map. It'll be isometric-like, like Fallout, only with the camera more zoomed out in default and a little bit more movement (not full rotation, I don't think, but we haven't had word on that either way). Shouldn't be too long until we see official examples.

Anyway, back on topic. And do keep the tone more civil if you can, guys. And Minscandboo, don't double post (back-to-back post), edit your post if you have something to add.


No offense, I can't seem to find where I double posted.

OP EDIT
- everything removed. except 'duct tape two guns together'
R I G I N of
The BIG list of indie games

ᴋɪᴄᴋsᴛᴀʀᴛᴇʀ ʙᴀᴄᴋᴇʀ
Wasteland II ⋆ Shadowrun Returns ⋆ Vigrior ⋆ The Dead Linger ⋆ Drifter
Carmageddon: Reincarnation ⋆ SKYJACKER ⋆ Spate ⋆ Kinetic Void
Chuck's Challenge ⋆ Rob Swigart's Portal (1986) Reborn v2.0
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Re: Weapon combines two ammo types > fires unique type

Postby Woolfe » May 20th, 2012, 2:00 am

MinscAndBoo wrote:
Brother None wrote:
Ronin73 wrote:That is indeed a top down game.

What Wasteland 2 ends up looking like remains to be seen.


Not significantly. It won't be top-down like that, for the town/combat map. It'll be isometric-like, like Fallout, only with the camera more zoomed out in default and a little bit more movement (not full rotation, I don't think, but we haven't had word on that either way). Shouldn't be too long until we see official examples.

Anyway, back on topic. And do keep the tone more civil if you can, guys. And Minscandboo, don't double post (back-to-back post), edit your post if you have something to add.


No offense, I can't seem to find where I double posted.

OP EDIT
- everything removed. except 'duct tape two guns together'


He means 2 forum entries 1 straight after the other. I am guilty of that too, tho I AM attempting to reduce it where possible.

It does become difficult at times to avoid walls of text tho.
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Re: Weapon combines two ammo types > fires unique type

Postby MinscAndBoo » May 20th, 2012, 12:43 pm

No offense, I can't seem to find where I double posted.

woolfe wrote: He means 2 forum entries 1 straight after the other. I am guilty of that too, tho I AM attempting to reduce it where possible.

It does become difficult at times to avoid walls of text tho.


Yep yep.... just that I haven't double posted. (Ive checked the entire thread)
R I G I N of
The BIG list of indie games

ᴋɪᴄᴋsᴛᴀʀᴛᴇʀ ʙᴀᴄᴋᴇʀ
Wasteland II ⋆ Shadowrun Returns ⋆ Vigrior ⋆ The Dead Linger ⋆ Drifter
Carmageddon: Reincarnation ⋆ SKYJACKER ⋆ Spate ⋆ Kinetic Void
Chuck's Challenge ⋆ Rob Swigart's Portal (1986) Reborn v2.0
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