MinscAndBoo wrote:Reload benches and workbenches are crafting. Which from what I gather is something that has been requested for wasteland II.
I want to craft a mod that sits on an existing gun so it fires two bullets, OR 1 bullet coated in something.
In a world of insect like robotics running on power sources long depleted, or androids with amnesia, how is my idea so far fetched.
I only want to know an idea that is better than mine, not a tunnel vision view of how wasteland should be.
A better idea? Not having weapons combine two ammo types. Seriously though, just a FO or FO New Vegas system would be much better and more realistic.
Actually having craftable ammo would be better. It just seems impractical to have a weapon combining two ammo types in the process of firing. Why not just have a crafting system and craft the emp/poison/explosive ammo in the first place.
Like I said, it would be fine for a unique weapon. But modding a majority of weapons like this would be ridiculous and not even possible in most firearms unless the cartridge was altered beforehand.
This should not be a general modding or ammo process for all guns.