As a backer, a fan of the Fallout serie, and first and foremost, as a former gameplay programmer on a PC Unity game, i'd say it's a solid choice, given the schedule, the objectives, and the target platforms. I dont know if you did your previous production with this middleware, but it was one of the top candidates i had in mind when you announced the project (though i have to admit i was unsure about the linux part).
I may be a little offtopic here, but i've done some stuff that you may find useful in your production. On the tech side, Unity's gameplay scripts are powered by Mono, the free open source implementation of the .Net runtime. Which means that the gameplay dll generated can be analyzed by the Gendarme tool (which is basically a "static code analysis" tool, loading the dll, analyzing the bytecode generated according to some rules, and reports defects, bad practices, and stuff). Since Gendarme is FOSS too, i've forked it, and added rules according to Unity's best practice, performance, etc. It's called Unity-Gendarme (yeah, not a lot of imagination here, my bad), it's available on GitHub, with full source code, and as a full bin download.
Repository's here :
https://github.com/fderudder/unity-gendarmeDownload's here :
https://github.com/downloads/fderudder/ ... e-2.10.zippost on the Unity forum, with little FAQ and how to :
http://forum.unity3d.com/threads/112552 ... lysis-tooli'd be happy and honoured if you consider using it. It can be used time to time to check your assemblies, or can easily be integrated in a full Continuous Integration system if you have one (havent tested it, but Jenkins' has a range of plugins using Violation as a foundation for a lot of analysis tool and reporters. Gendarme is one of them, and i think it will work out of the box). Dont hesitate to come by the #unity3d chan on freenode too. Lots of great folks around there; from the newbie to "the guy who always has the answers on every topic possible".
[ my life ]
This said, i cant be one of the candidate, because that would mean i'd have to break up with my gf and leave France, which is a no-go at this point in my life. This announcement this morning just made me depressed because it sounds like a effin great opportunity. On a side note, i remember that some of the folks that worked to Smith And Tinker (Weisman's company before Harebrained Schemes) have worked on Unity. Those may be good candidates, and you may be able to reach those guy through the pro networks around here (linkedin) even if California is not the closest region to the greater Seattle area.
[ /my life ]
Good luck finding the people who will make Wasteland 2. We're behind you a hundred percent, and we cant wait to play.