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Drool wrote:If done, however, I hope they're done better than the Shadow Marks in Skyrim. They were neat, but kind of half-assed. Gee, this store is a good place to rob. Wow! Huh, the Companions' long house is a dangerous place. Shocking! Where they would actually be useful (outside of cities) they simply weren't there. And since there was no backlash for robbing "protected" houses, there was really little point in them.
MinscAndBoo wrote:Make hobo signs better by leading you into a trap, displaying out of date information. or letting the A.I Change it around to confuse you.
Failing Cryptology / Perception checks means you would have to work out how much of that Sign is truthful by surveying the area.
One of the greatest tools at the NPC's / A.I's / designers disposal is miss-information.
Ratboy wrote: They shouldn't be terribly obvious...
Valdevia wrote:Drool wrote:If done, however, I hope they're done better than the Shadow Marks in Skyrim. They were
...snip...Son of Max wrote:Make hobo signs better by leading you into a trap, displaying out of date information. or letting the A.I Change it around to confuse you.
Failing Cryptology / Perception checks means you would have to work out how much of that Sign is truthful by surveying the area.
One of the greatest tools at the NPC's / A.I's / designers disposal is miss-information.
...snip
Valdevia wrote:I think that's too much for the developers. Also, miss-informing people would lead to everyone running in circles looking for that "dangerous dog".
If this was made, the "trap marks" could be very damaged, so people can notice it's an old sign and may not be right.
MinscAndBoo wrote:In world war II and probably I, street signs were rubbed out and changed around to confuse an advancing enemy.
Drool wrote:MinscAndBoo wrote:In world war II and probably I, street signs were rubbed out and changed around to confuse an advancing enemy.
But we're not talking about street signs, we're talking about hobo signs. False or misleading signs go against the entire point of the exercise. The point of them is to help people you are (nominally) allied with. They're small signs that someone would likely overlook unless they knew what to look for, and find largely useless unless they knew how to read them.
MinscAndBoo wrote:I'm talking about the psychology behind them.
I would not write a sign, hobo or otherwise, leading _anyone_ directly into my camp.
Drool wrote:MinscAndBoo wrote:I'm talking about the psychology behind them.
I would not write a sign, hobo or otherwise, leading _anyone_ directly into my camp.
Generally speaking, that's not what hobo signs did. They tended to give information about the specific place where they were inscribed. "This house has a friendly family." "The cops here are mean." "This place has a guard dog." Stuff like that.
MinscAndBoo wrote:I understand what your saying. But Is it believable in post-apocalyptic kill-or-be-killed wasteland?
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