by SagaDC » May 2nd, 2012, 12:17 pm
I can see the potential for cybernetically augmented characters - both recruitable characters, and augmented Desert Rangers created by the player. I would use such things sparingly, though, because Wasteland shouldn't be confused with Shadowrun or Cyberpunk. It certainly has some interesting potential, though, and the previous game DID have a Cyborg Tech skill.
I would imagine that cybernetic parts could be salvaged or constructed by characters with appropriate skill, but that installation (and the reliability of the implant) might be difficult. Cybernetic implants might have long-term drawbacks, or perhaps an immediate penalty such as a permanent reduction in health, intelligence, or speed. Alternately, cybernetics might make the augmented character more succeptible to certain types of attacks, such as electrical or EMP-based attacks.
However they're implemented, IF they're implemented, cybernetics should be relatively balanced. Presumably, whatever bonuses they grant would be offset by the cost and penalties that they impose.