ronin84: "Brian, could you tell us anything in regards to where you're going (or hoping to go) with the game engine? Obviously top down, but are you looking into isometric?"
Brian Fargo: "I probably have not been clear on this but the
main city exploration and battles will take take place on an isometric view. There will be limited zooming but unlikely for full rotation. And the world map which gives you the larger scope of the world may or may not be isometric. Straight down for that may suffice but I want to experiment to see if there is a nice look we can achieve with a more isometric angle on that perspective. I should re-iterate that these are the kinds of things that we will throw samples up to the forums for feedback. Once we agree on the look is when I turn the artists loose."
No Mutants Allowed: AMA Q&A with Brian Fargo and Chris AvelloneOk, so the game will have an isometric view with limited zooming. But what about rotation? Brian said, the game will probably not have full rotation, but what about limited rotation? This is not clear.
"I'm trying to make this game appeal to people who like the old school roleplaying games from the 90s, not just Wasteland, [...] it's Fallout, it's Baldur's Gate, it's that whole genre of [...] good old party based games [...]"
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Brian Fargo