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Mandemon wrote:I want Wasteland 2 to be great RPG. Not specifically tailored niche product that CEO can point and say "Sure, people buy it, but it does not bring profit" when someone tries next time make anything like Wasteland 2.
Why a shame? and why a Fallout clone when they are different games from different series?BadMojoRising wrote:Never playes wasteland. But i can say it would be a damn shame if WL2 were exactly the same as the first except with merely cosmetic upgrades. A shame indeed.
When read "old school rpg" on the kickstarter page. First things going through my
head was:
Something in the vein of Fallout 1/2 only with a lot of perks and conveniences youd expect atr 20 years of gaming history.
This is kind of unrelated, as Wasteland shipped on a Floppy. It was the media that caused the constraint; and Wasteland 2 won't ship on a floppy disk.And seeing how scant the dialogue/text of the original wasteland was, am i wrong to expect a sequel to be LITERALLY LIGHT YEARS ahead of where the game was so long ago?
I backed it because it was them, and because it was to be a turn based sequel to a great RPG; hopefully the pinnacle of the series; that it's RPG is a given, but IMO the important part is what kind of RPG. I would not want a re-skinned "Kingdom of Amalur" or even a re-skinned Baldur's Gate.I put down my money cause i believed wed get a game in an old school vein like fallout (that wasteland wouldve been if i it was made with a sikilar budget and time frame at the time).... Only vastly improved from the passage of time and the advent of experience the designers must have gained in 20 plus years.
What i didnt put my money down for : a remake or something immune to true progress of design(which encompasseses everything relating to game).
We gave money now make us an crpg that we can hold up as being a pinnacle of the genre( high hopes i know)...
But i have a belief that these dudes can pull off something that puts both wasteland and fallout 1/2 to shame.
krellen wrote:BadMojoRising wrote:pinnacle of the genre
I would like to explicitly state that this is not what I'm looking for. I am explicitly looking for a niche product, not a mass appeal one.
just a shame if their was no evolution of design. You can work from the core of it and show substantial evolution you know.Why a shame? and why a Fallout clone when they are different games from different series?
Evolution of design is great ~mutation of design is the real shame. I'm fine with any improvement to a core system; or the addition of something that suits the expansion of core gameplay... I'll give an example: I would even be fine with the addition of a first person camera, as this would facilitate close inspection of an area... but I would not be fine with the use of a first person camera as the primary mode of traversing the landscape; it would have to be a limited use option for close inspection, and not an alternative view from which to play the game.BadMojoRising wrote:just a shame if their was no evolution of design. You can work from the core of it and show substantial evolution you know.Why a shame? and why a Fallout clone when they are different games from different series?
I dont want to see progress or evolution of design invisible or imperceptable.
BadMojoRising wrote:just a shame if their was no evolution of design. You can work from the core of it and show substantial evolution you know.Why a shame? and why a Fallout clone when they are different games from different series?
I dont want to see progress or evolution of design invisible or imperceptable.
That's how I see it.Woolfe wrote:I think most of us expect some degree of change/evolution, we certainly expect improvement over the original.
But we also expect it to be true to the original. So evolution vs paradigm change.

Gizmo wrote:** What's your opinion (from what you can see of it) of something like this? (evolution or paradigm change?)
Gizmo wrote:That's how I see it.Woolfe wrote:I think most of us expect some degree of change/evolution, we certainly expect improvement over the original.
But we also expect it to be true to the original. So evolution vs paradigm change.
** What's you're opinion (from what you can see of it) of something like this? (evolution or paradigm change?)
Just curious.
The dropdown was an example of when I mentioned an FPP camera a while back (possibly in a different thread, come to think of it). *Mentioned only as an oddball option ~yet IMO not unsuited, so long as it was not a major aspect, or an alternate view from which to play the game; it was suggested as an option for inspecting an area.Woolfe wrote:As to that image, it looks interesting, it looks like night time, so I won't comment on the colours. I would prefer it a touch further back from the party. I would also prefer the dropdown to be permanently fixed on the bottom of the screen. (personal preference)
krellen wrote:Gizmo wrote:** What's your opinion (from what you can see of it) of something like this? (evolution or paradigm change?)
Paradigm change, looks like to me.


Gizmo wrote:The dropdown was an example of when I mentioned an FPP camera a while back (possibly in a different thread, come to think of it). *Mentioned only as an oddball option ~yet IMO not unsuited, so long as it was not a major aspect, or an alternate view from which to play the game; it was suggested as an option for inspecting an area.Woolfe wrote:As to that image, it looks interesting, it looks like night time, so I won't comment on the colours. I would prefer it a touch further back from the party. I would also prefer the dropdown to be permanently fixed on the bottom of the screen. (personal preference)
Woolfe wrote:Gizmo wrote:The dropdown was an example of when I mentioned an FPP camera a while back (possibly in a different thread, come to think of it). *Mentioned only as an oddball option ~yet IMO not unsuited, so long as it was not a major aspect, or an alternate view from which to play the game; it was suggested as an option for inspecting an area.Woolfe wrote:As to that image, it looks interesting, it looks like night time, so I won't comment on the colours. I would prefer it a touch further back from the party. I would also prefer the dropdown to be permanently fixed on the bottom of the screen. (personal preference)
Yeah I can see that, I had sort of figured it was some sort of "auto targeting" type system that would highlight potential targets etc...
My issue with 'purist & non-purist' is that when I buy into a series, it is as much for the game mechanics as any fiction that accompanies them.BadMojoRising wrote:But not even in throwing distance of what i expect from the new game.
However i believe for people like krellen(if my assumptions are correct) would be riht up their alley... And anything less than that kind of completely purist wasteland experience would be in their eyes, a failure and dissappointment...
Sadface. Cause id like the purists to like the game just as much as the non purists.
BadMojoRising wrote:Is text-scrolling choosing from 3 or so text options with no movement once in combat , a better tactical core than fo1/2.
Am i missing something.
I,m trying to comprehend how and why somebody would choose text scrolling combat over a system more akin to Fo1 only being much more complex with tons more tactical options available with regard to cover/movement/LOS/ etcetcetcetc....
Imagine using the climb skill to climb on roof of building during combat as a tactical option?
Somethig which would be so poorly represented if it was merely scrolling text .
Why stop at scrolling text. Why not keep going backwards until were left with not a videogame, but pure pen/paper with optional 3d holographic viewer depicting all damage to enemies/ your xgaracters?
The box we end lmiting a sequel to becmes so small.
Nevermind. Im ranting now.
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