RPGFan's 2nd RPG of The Decade
RPGFan wrote:#2 - Shin Megami Tensei: Persona 3 (PS2)
Chocolate is good. Peanut butter is good. Chocolate and peanut butter together is great, and whoever first combined the two is a genius. In much the same way, Persona 3 is greater than the sum of its parts, bringing together a dungeon-crawling RPG and a life/school sim. The main plot is already a cut above that of most JRPGs, but the storylines of the various friends that your character meets in school or around town further elevate the storytelling, adding a unique dimension of depth and genuine humanity that's missing from many RPG plotlines. That Atlus could deftly localize a very Japanese game such as this in a wonderfully authentic fashion speaks volumes. On top of the varied, addictive gameplay and darkly twisted storyline, Persona 3 has stylish visuals and a beautifully unique soundtrack by Shoji Meguro. Much like Final Fantasy VII did back in 1997, Persona 3 blew open the eyes of complacent RPG fans and completely shattered their notions and expectations of what to expect from a Japanese RPG and what the genre is capable of.
RPGamer's RPG of The Decade
RPGamer wrote:Shin Megami Tensei: Persona 3
While many other RPGs had bigger budgets and others have had shinier presentations, Shin Megami Tensei: Persona 3 shows that it's not all glitz and glamour that makes a great RPG. Persona 3 is an experience like no other before it. It blends a dark, edgy story with dungeon crawling, monster collecting, and social interaction in a way that is addictively unique and memorable.
One aspect that sums up the RPGamer love for Persona 3 is the unique feeling that you had never played anything like it before. Shoji Meguro's soundtrack is one of the catchiest collections of tunes in some time and his techno style fit the game's diversity to a tee. One minute the game has you fighting your way through dungeons, battling powerful demons known as shadows, and the next you're in school taking quizzes, doing homework, and making friends. There is no one defining facet of Persona 3, but the blending of all of them is what makes this game an experience you have to play to understand. So whether you are wooing the sexy Mitsuru or just making friends with an elderly couple at a bookstore, Persona 3 is an RPG you just don't want to stop.
Whether you picked up the initial release or waited for FES, Persona 3 is an endearing experience. While Persona 4 no doubt made some major improvements to the system, Persona 3 is where it all originated from. For its story, characters, music, gameplay, and overall originality, Shin Megami Tensei: Persona 3 is not only our pick for RPG of the Decade, it's easily one of the top RPGs of all time.
Thunderbolt included Persona 3 in their Thunderbolt Remembers: 2000-2009 feature.
Thunderbolt wrote:Persona 3
Persona and Shin Megami Tensei have been around for more than a decade, but it was 2006’s third installment that propelled the series to a more international popularity. Featuring a cast of troubled teens and a host of enemies that look like they were ripped out of the Bauhaus circa 1930, Persona 3 was an alternative to the typical JRPG fare that most people were getting from Final Fantasy and the like.
Oh, sure, the premise was still similar: a bunch of angsty teens team up to save the world. But where Persona 3 shined was the presentation of this classic setup. The atmosphere manages to make a 70-hour game feel intense, thanks to the foreboding darkness that is hinted at in the earlier sections of the game but doesn’t truly spring forth until the third act. The crushing sense of despair eats away at the sugary facade offered in the initial parts of the adventure; and by the end, it’s almost impossible to find breathing room. The game’s ending is bittersweet at best; and much like more mainstream games like Mass Effect, it’s hard to not get attached to the characters you guide through their perilous adventure, thanks in no small part to the amount of content there is to find in day-to-day conversations with your party. Building relationships with people is a necessity in Persona 3, and the Social Link system managed to provide an interesting outlet for that: away from the action entirely.
It’s also worth mentioning Persona 3’s presentation. The juxtaposition of the crushing weight of the main story juxtaposed with the sometimes-inane teenage chatter starts off as confusing, but ends up as heartbreaking. The music is a strange brew of electronica and hip-hop, and the urban environments cement the feeling that Persona 3 is still an RPG for the modern age.
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Shin Megami Tensei: Persona 4 contains enhancements , refinements , and expansion of already-an-already-winning-formula of Persona 3. 2 of the oldest gaming magazines , Electronic Gaming Monthly and Famitsu , included it in their Top 5 RPGs and Greatest Games of All Time list.
EGM Feature:Top 5 RPGs
EGM wrote:Persona 4
Released: December 2008 – PS2
As much as I feel my choice should be the original Phantasy Star or Final Fantasy VI, my heart forces me to choose Persona 4. It was a game that not only rekindled my love for the Japanese RPG, but which also gave me hope for the future of the genre and the directions it could now dare to take. Why did Persona 4 work as beautifully as it did? Its creators understood how to develop characters and present situations that the player would come to care about—and care we did. Even after 100-plus hours of single-player gameplay, I still wanted more, and I long to see what Atlus will bring us once they finally unveil the inevitable Persona 5.
Famitsu's 5th Greatest Game of All Time
PC Magazine, the oldest computer magazine in the US, gave it 5/5 and an Editor's Choice emblem.
Does inXile , with 3 million dollars, have what it takes to take down Persona 4 from its RPG throne ?



