excession wrote:stuff
To be honest all your points were proven, disproven, proven again and disproven across 47 pages now
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suz wrote:excession wrote:stuff
To be honest all your points were proven, disproven, proven again and disproven across 47 pages now
Lucius wrote:I think, brigand, the thing your not getting that defines turn based is it needs to be a two way street. Using your FO3 example with VATS, you pause the game, take your turn, then the computer gets his turn. However, during the computer's turn you still have control and you can take another turn!
Lucius wrote:torque wrote:Do they actually filter those out, or is it merely "unspported" (on your own risk)?
From posts after yours it looks like intel is just not supported. That quote doesn't even mention intel HD or the newer intel HD 2000/3000 chipsets. Considering this engine will run on an NVIDIA 6600 I'm certain it would run on a newer laptop with integrated graphics easily.
Once the integration was done, the artists could come back and iterate on the animations and graphics weeks later without any programmer help. They’d just export all the new work, look at it in game, and then make adjustments and export the art again.
dmazz wrote:This engine and the techniques used are 'state of the art' and quite taxing on cpu/gpu's. This would justify the choices of the C4 engine and unigine, both have advanced lighting and shadow effects, and advanced gpu effects generally.
Hellmaister wrote:Hell... make the game 8-bits I dont care! That would only leave more resources to the rpg experience!
ButchinMelancholy wrote:I don't think making the game look silly will add to the RPG experience.
suz wrote:Most stuff people call "retro" these days - were "state of the art" [...] that was available at the time.
suz wrote:Some games don't need to push graphics barriers, because that's not their focus, but aesthetics is certainly a big part of any computer game
Hellmaister wrote:In other words. If the cake looks like shit but tastes like heaven you are still pretty damn satisfied. See my point?
Rascal wrote:If graphics looks great - its awesome valor for the game.
I can officially announce that we've chosen the Unity engine for Wasteland 2. It meets all the criteria we need. First screens looking good.
torque wrote:Lucius wrote:torque wrote:Do they actually filter those out, or is it merely "unspported" (on your own risk)?
From posts after yours it looks like intel is just not supported. That quote doesn't even mention intel HD or the newer intel HD 2000/3000 chipsets. Considering this engine will run on an NVIDIA 6600 I'm certain it would run on a newer laptop with integrated graphics easily.
FYI: I just tried the demo with a Intel GMA 4500MHD and it said that it couldn't create a compatible graphics context.
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