Moderator: Rangers
Zombra wrote:The point is that if you are spending your time looking in trash cans at all, something is wrong. inXile can do better.
Mandemon wrote:And how is looking into trash cans wrong?
I could have just walked away, knowing that most likely it never had anything.
cah wrote:One man's trash is another man's treasure.

ggnomely wrote:TL;DR: Misc. Containers often hold good vendor loot.

ggnomely wrote:TL;DR: Misc. Containers often hold good vendor loot.
suz wrote:ggnomely wrote:TL;DR: Misc. Containers often hold good vendor loot.
Bullseye.
You walk through an area that has been scavenged, scavenged again, overscavenged, underscavenged and scavenged all over again. And somehow, after all these scavenges you still find VALUABLE stuff to sell, and not just one forgotten thingy in some partially hidden locker, but pretty much in every locker out there!
Unless some good Samaritan went out of his way to buy this "good vendor loot" from a local vendor, talked to him about a person who's gonna come in and sell him all that crap back and place the said crap in the middle of nowhere just before *drumroll* you arrived to pick it up, it shouldn't be there at all.
ggnomely wrote:I think we're saying the same thing at this point. Get rid of redundant empty crates everywhere, in favor of more rare "hot spots'.


suz wrote:
Let's get back on topic;
Method 1: sprinkle containers everywhere with small amount of useful loot.
vs
Method 2: smaller amount of containers in relatively hidden places with better amounts of useful loot.
vs
Method 3: containers everywhere with crap loot, smaller amount of containers of useful loot in hidden places.
I prefer method 2 as it makes more sense and makes exploration more about exploration than mindless clicking on every box.
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