SagaDC wrote:Of course, that doesn't apply to throats slit in your sleep or instantly lethal poison sprinkled in your food. I do NOT approve of things like that.
Luckily no one has asked for that besides Mandemon.
SagaDC wrote:At least not unless the player is given a good chance of detecting it, or has to make a series of very foolish decisions to get there (why yes, I'd like some of that greenish-looking pie, Granny Murderton).
Or yes Myron I will take that suspicious drink, thank you.
Fed wrote:You want the assassins to behave realisticly.
You didn't say who you were talking to so I apologize if you meant this towards another post.
That's more a side effect of them acting like assassins. It's not realism I like but verisimilitude.
Someone argues that if they behave realisticly, it would mean a highly probable death of the whole pary.
(for example - the encounter starts with the head-shot-kill of a PC + you don't know where the assassin is + you are on the open)
Which is odd because assassin's fail quite often against hard targets. Which rangers would be.
And you say it's not gonna hapen because with the game mechanics a head-shot from a sniper rifle isn't a kill, but makes you loose some HP... And maybe blackout. Which isn't realistic at all.
Again I am not looking for Hyper realism in my games.
So the fundament of assassin's work (killing people) isn't working realisticly. Why and how should they behave realisticly?
So they don't look like idiots and killing them feels like an accomplishment. Your argument makes no sense. If we followed it why do ANYTHING in the game realistically? Why not fly through the air just because? Because with no explanation it would ruin most peoples verisimilitude.
Dear diary, today an assassin shot me in the head with a .303. It hurt like hell... I must have lost a half of my HP. He also tried to poison me, but I have high con, lol, I just resisted poison without any antidot!
Dear diary today ANYONE shot me and I didn't die. Funny because I've been shot about 1000 times in my murderous rampage across the Wastes. Actually sometimes I did die but it was like time rewound itself and I got to try again. The Wastes are an odd place...
No one is arguing for one shot kills except maybe Mandemon.
There is no point in behaving like a real-world assassin if your world mechanics don't let you assassinate people like you should.
But the mechanics do let you assassinate people. If the NPC manages to kill you then you just got assassinated. If they don't kill you then they failed to assassinate you. If you pull any of those same tricks on an NPC (like planting C4 on Joanne Lynette) then YOU just assassinated someone.
I don't mean to say they should not behave professionaly.
Actually you just said that in the sentence above. Never in my OP did I use the word realistically. How does an assassin act professionally but also unrealistically? I think you're trying to argue the mechanics of the game make everything inherently unrealistic which is true but a rather meaningless statement as it applies to everything.
But I see a flaw in logic "they should behave realisticly - no, because if they do, they will kill us all the time, and it's not fun - it's ok, they will not kill us because we have mechanics of death that is nothing like the real world's death".
That's because you are arguing against a strawman.
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