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Brother None wrote:Well, what are you thinking of specifically? I mean, if it's about auto-mapping and having all the text in the game itself, then yeah, I wouldn't worry, they're not going to design this as a deliberate throwback.
rakenan wrote:I'm really excited about seeing a sequel to Wasteland, but I'm also seeing a disturbing trend in the forums where die-hard fans want to dismiss 25 years of gaming development progress as rubbish and see a game released that would have been merely a re-hash of Wasteland had it been released 20 years ago, and would be downright antiquated today.
rakenan wrote:I neither want nor expect a big budget graphical powerhouse of a game that follows every trend of modern gaming. I also don't want a slavish copy of Wasteland, warts and all, with every advancement in game design since Wasteland's initial release dismissed as being casual, or for spoiled kids in the console generation, or making the game "too easy."
Brother None wrote:Well, what are you thinking of specifically? I mean, if it's about auto-mapping and having all the text in the game itself, then yeah, I wouldn't worry, they're not going to design this as a deliberate throwback.
But there's some "conventions" that have come in that I think would be detrimental to adapt to. Lack of puzzles, use of quest compasses, voice acting, stuff like that. So where would you draw the line?
rakenan wrote:Look at some of the other posts in the "What to avoid" forum. People don't want a quest log, for pete's sake. Another thread said we should just be mashing the space bar repeatedly to heal from our wounds. I haven't seen the thread insisting that rolling electronic dice for character creation was a good idea, but I'm sure it's coming. Even voice acting, I'm not sure why people dislike it. It's not for Wasteland 2, I suspect, but that seems like more of a budget issue. Fear of the written word *IS* a terrible trend in modern games, but I don't see any particular virtue in fear of voice acting either.
Then there's the stuff that I'm not really sure about. Modern RPG convention is to have one "protagonist" character, who the player may or may not create, and a bunch of recruited assistants. I honestly prefer this to creating a bunch of characters myself - it helps me feel invested in "my" character, and lets the others feel like more than anonymous stat sheets. Still, I know that some people want more of the Icewind Dale experience than the Baldur's Gate experience. That's a debate that probably belongs in another thread, though.
rakenan wrote: Still, I know that some people want more of the Icewind Dale experience than the Baldur's Gate experience.
Infinitron wrote:Wasteland 2 has already been niched out of the "business". That's why it needed a Kickstarter.
Infinitron wrote:Wasteland 2 has already been niched out of the "business". That's why it needed a Kickstarter.
hiptanaka wrote:Infinitron wrote:Wasteland 2 has already been niched out of the "business". That's why it needed a Kickstarter.
This. People who want a "modern" take on RPGs could play Fallout 3, Skyrim, or Mass Effect.
Making it turn-based, party-based and top-down is already a dismissal of modern conventions, and that's what at least I am backing.
That being said, of course they shouldn't use 8-bit sound/graphics and a clumsy interface, but I think few people would prefer that. And InXile won't do it for sure.
+1Jasede wrote:hiptanaka wrote:Infinitron wrote:Wasteland 2 has already been niched out of the "business". That's why it needed a Kickstarter.
This. People who want a "modern" take on RPGs could play Fallout 3, Skyrim, or Mass Effect.
Making it turn-based, party-based and top-down is already a dismissal of modern conventions, and that's what at least I am backing.
That being said, of course they shouldn't use 8-bit sound/graphics and a clumsy interface, but I think few people would prefer that. And InXile won't do it for sure.
That.
hiptanaka wrote:Infinitron wrote:Wasteland 2 has already been niched out of the "business". That's why it needed a Kickstarter.
This. People who want a "modern" take on RPGs could play Fallout 3, Skyrim, or Mass Effect.
Making it turn-based, party-based and top-down is already a dismissal of modern conventions, and that's what at least I am backing.
That being said, of course they shouldn't use 8-bit sound/graphics and a clumsy interface, but I think few people would prefer that. And InXile won't do it for sure.
Infinitron wrote:Wasteland 2 has already been niched out of the "business". That's why it needed a Kickstarter.
krellen wrote:Infinitron wrote:Wasteland 2 has already been niched out of the "business". That's why it needed a Kickstarter.
This is exactly the point. The beautiful thing about the Kickstarter is that InXile does not have to make a game that will "sell". We have all already bought it, and funded it. It's already hit the "profitable" mark. So long as the financial support remains satisfied, the game is already golden. We don't have to worry about a game Johnny Gamer, who loved Fallout 3 but finds Fallout 1 impossible to play, will buy.
krellen wrote:Infinitron wrote:Wasteland 2 has already been niched out of the "business". That's why it needed a Kickstarter.
This is exactly the point. The beautiful thing about the Kickstarter is that InXile does not have to make a game that will "sell". We have all already bought it, and funded it. It's already hit the "profitable" mark. So long as the financial support remains satisfied, the game is already golden. We don't have to worry about a game Johnny Gamer, who loved Fallout 3 but finds Fallout 1 impossible to play, will buy.
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