Moderator: Rangers
krellen wrote:Why should a game I play for enjoyment punish me for being a nice guy?
b0rsuk wrote:For example, some beggars will use your money to buy drugs and alcohol.
krellen wrote:Why should a game I play for enjoyment punish me for being a nice guy? I don't get enough punishment for that in real life? I really need to be encouraged to be a jerk by my entertainment?
CaptainPatch wrote:Pretty much all actions/decisions invoke consequences. Some good, some not so good, some bad, some very bad." What the most likely consequences are determined by Social Dynamics and the local surrounding environment. In determining just what the specific consequence will be _should_ involve something something of a "die roll" with the probability of a given outcome being reflective of just what factors shape the environment and Social Dynamics. Avoid "and they lived happily ever after" results like the plague. The Wasteland for the most part is a harsh, demanding, unforgiving environment with only sparks of Happy to be encountered. Rescue a child from squalor and drop him off with a good-hearted couple and the whole Goodness of the action could very well be undone when bandits come by next weak and murders the entire family. Effectively, the child was take from "a hard life" to _dead_; which setting do you think the child would have preferred if he had known the outcome in advance. Even being Mr. Nice Guy can incur risks to others -- and being citizens of the Wasteland, they already know that. MANY people live by a philosophy of "Better the Devil you know..." That is, they may not very well thank you for "rescuing" them.
jacknash wrote:I don't think we should be comparing what is "good" or "bad" in the game with real life. This is The Wasteland and things are way more messed up than in real life, so the very concept of "good" and "bad" shouldn't be what we are used to.
jacknash wrote:Anyhow, "good guys" in the western and zombie genres usually have a stern sense of justice and a caring heart, but are able to make hard decisions, that can sometimes lead to "bad results" or sacrifices (people dying, building getting destroyed, etc.). I like those extreme situations that are NOT like real life. Nobody knows what a zombie apocalypse would really be like, but where I see it pulled off well, people tend to go a bit psycho and make "bad" choices. I doubt anyone in real life was as badass as Clint Eastwood in his early films, but we still love them.*
tuluse wrote:I'd just like to point out that in most of his westerns, Eastwood was not really a good guy.
Return to Mood and Maturity Level
Users browsing this forum: No registered users and 0 guests