Drool wrote:It's not a matter of if it's worthwhile or not. It's a matter of something tying it together (the why) and a sense of accomplishment. "Hey Bob, go have a look-see" isn't a sufficient "why". Imagine Wasteland without the Base Cochise over-plot. There wouldn't be much of a game. You fix a pump, you free a down, you kill some cultists, you blow up some robots, and...? Throw in a dozen more towns and a dozen more little things and you're still left with what feels like half a game.
Why are we going from town to town solving little problems? What are we accomplishing? What's the point? How does this effect anything outside the town's boarders? Where is this story going? Who gives a damn?
It's a matter of fulfilled expectations: You
expect a Main Quest; ergo if you don't get one, you feel disappointment. If your taste buds are saying, "A juicy steak would be great right about now," but what they get is "just" an apple, does that make the apple any less tasty? Yes, it does, because you were programming yourself for the steak. If you pause long enough to recall just how much you
also like apples, the disappointment is significantly less and you may actually find yourself
enjoying the apple.
As for Base Cochise, going into the game, I had NO awareness that it existed, nor that there were waves of killer robots threatening all life in the Wasteland. Yet, somehow, I managed to be enjoying the game all the way up to where I first got to Vegas and ran into them for the first time. Was I supposed to have been
disappointed about not having interacted with any robots up to that point? If the answer is, "No, it was okay to enjoy the game until then," then why would I be disappointed by their absence after that point? No knowledge of what to expect means no disappointment about the absence of anything that you never see. What you don't know, can't affect you. (Once it _does_ affect you, you then know what it is.) Take out the entire "Save the Wasteland!" plot and just fill the void with an equivalent amount of adventures and quests and the game would have been just as satisfying to me.